Total # of players

Discussion in 'Warbirds International' started by ronin, Dec 19, 2005.

  1. pietas

    pietas Well-Known Member

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    I think we should ask exec, to tell developers all about.
    Because I will bet they have no idea what they are really doing.
    Let them tell that the score is: 50% players drop last year.
    And it's still dropping!
    Maybe it can convince them a bit.
    It's only way to make things better
     
  2. --q---

    --q--- Well-Known Member

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    Reduceing number of players is not realy a valid point imho. The more realistic sim, the more difficult it is and less players tend to play it. If playability is incresed too much we could end up with quake like shootem up.

    On the other hand I fill that many players interested in sim as close to RL as possible tend to drift away from fh. Right now fh is somthing in between quake and flight sim imho. I would vote on moving it more into flight sim direction :)
     
  3. squirl

    squirl Well-Known Member

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    I have seen this error in judgment made many times. Just because something is difficult does not mean it is realistic. Biles likes to rave about the new flight simulators in this way. The reality about these simulators' reality is that it is taken too far. They are difficult because they remove tasks which a pilot would automatically perform in the cockpit. For example, in one new flight sim (I forget exactly which one) the pilot's head bobs around during maneuvers - as though the pilot is incapable of anticipating his own maneuvers. The gauges are difficult to read - even though a real pilot in a real cockpit would be familiar with them and would be able to read them easily. This is the trend of "realism" in new sims. They make the player perform tasks which would automatically be performed by the pilot. What's next? The player must scroll up and down on the mouse's wheel to inhale and exhale?
     
  4. ronin

    ronin Well-Known Member

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    Well I don't know mates ( golds and reds together ) but I am very close to leave this comunity due to many flaws in FM and iregularities in red's-side planes ( I fly only red side so I can talk in that name only! ). No vonder the number of players are going down every day...
     
  5. Holmes

    Holmes Well-Known Member

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    Lol, that one was good :)
     
  6. RolandGarros

    RolandGarros Well-Known Member

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    Maybe everyone is buying Macs.
    New physics based simulators are better than interpolated FMs even if the guy with the graduate earospace degree (GED) can't fly 'em.
     
  7. Malino

    Malino Well-Known Member

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    I disagree, the more realistic the flight simm the more it attracts the hard core gamers.

    After why is MS Flight simm so popular??? Heck you can;t even shoot things in it.

    IMHO it's because FH has become unplayeable, in that the flight model is unrealisitc and unpredicteable. Hmacks are too powerful and the feul div ruins the idea of long flights.

    OMG I'm agreeing with Pietas.

    :)

    <Mal>

    JG26_Malin (IL2 FB via Hyperlobby)
     
  8. Jacobe

    Jacobe Well-Known Member

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    So what you think? You some realism freak? Imo fk realism ,just make game as playable as possible ,as it have sometimes ago been....Someone told me it needs better SA with low iconrange.Imo not.It's demanding keeping eye on distance numbers in furball rather than seeing 10 tiny dots ,not knowing are they enemy or not ,are they closing or drawing away.With these iconranges it's pitiful to watch bunch of reds/golds ,just flying around and toward eachother just to see they are friendly.Also low iconranges makes one loose alt just to fly low to id a bogie.

    btw,I'm not leaving this forum ,I just stay here bitching about these idioting changes as long as I feel up to it :D ;) Someone has mixed 50% of backingpower in my fix and I'm pissed off! :(
     
  9. vasco

    vasco Well-Known Member

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    yeah, maybe ask the devs for some SA assistant software too :D

    c'mon, do you think that many players would like to have huge/unlimited icon range? i think not. just make a poll and u'll see that.

    the game is not spoiled by icon ranges. this game it's damn old, the graphics suck. that's the main problem imho. it's like playing wolfenstein (the 90's version) instead of quake or something.
    imho, the strong points of FH are the existence of RPS, TOD, the quality of fights (some new FH player told me that in FB the fights were at tree top level, usually; here u can have fights at 6km).

    so mb we need to switch to WB3. devs, please :D ;)
     
  10. squirl

    squirl Well-Known Member

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    I am all for physics, but physics doesn't justify the "features" of these new sims.

    I have heard reports that in some new sims, it seems like one must trim the plane every five minutes. If these reports are true, then the new sims are unrealistic. Pappy Boyington was able to tie his F4U's control column with strings and fly level - sometimes he would take a nap while cruising to his target. If Boyington was able to do this in an F4U then it would seem that the need for trim tab adjustment is overemphasized in the new sims.

    I have also heard that the gauges are difficult to read. Apparently, the game designers think it is realistic to scale the cockpit down to the size of a computer screen without a change in the clarity of the gauges. A truly realistic game provides the virtual pilot with all the information a real pilot would have. Warbirds has the newer sims beat here: WB has clear gauges and an HUD ladder - a real pilot would be able to quickly read the gauges (not pick them out on a 16-inch screen) and would know his body's position in space. Instead, the newer sims penalize the virtual pilot for phenomena which would be automatically taken into consideration by a real pilot (head bobbing, unclear gauges, etc).
     
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  11. kangaa

    kangaa Well-Known Member

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    Ok my two cents...Speaking for myself the only reason i don't fly anymore is that its NO FUN ANYMORE....If you shoot somebody down all you get is abused on ch100...They only change the maps twice a year...But what did it for me was when they made it so a lone fighter could catch and shoot down three to four bombers without taking any damage Well what can i say except bye bye....It looks like the IRL's finly won the argument and now it is only them left there....So what happend to fat boy?
     
  12. Malino

    Malino Well-Known Member

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    Depends what arena you're in.

    Last night I was in a set peice engagement (20x109G2's -v- 20xSpit VC's) the fight started at 7000metres and ended at treetop alt.

    If you join a furballing game then it's at 2000m's and below.

    I like the co-op ability of IL2, my unit JG26 is paired with I/KG26 bomber outfit and we do alot of campaigns or set peice missions together where I'm flying buff cover to the KG guys. Good fun.

    Mal
     
  13. skycpt

    skycpt Well-Known Member

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    I've only been playing online for a little over a year. My opinion of why people are leaving is the dweeb cheaters. To fly in a 7 plane bomber formation at 25k feet for forty minutes along a route that takes you off of the map around the target coming in from the other side, and yet enemy planes are right there waiting for you 2 grid squares off the map. How did they know where we were at? .attach? some other hack cheat? Who knows, but it made all of us very upset. Not that we were shot down, but by the fact that they had uncanny intelligence reports. Most flyers can deal with making a pass over the field and getting shot down by planes coming up off the field. But to be off of the map and have planes right there? .attach accompanied by a .deny would do wonders.

    As far as bad mouthing on channel 100? Who cares, if you dont like it turn off the channel. I personally turn off the channel because it has too much traffic, made the stuff I wanted to see scroll off the screen too fast.

    As for new players joining the game. I think if the spin model was relaxed just a tad. Then that would make it more enjoyable for new flyers. Not everyone has a set of rudder pedals they can slam left or right to line up on take off or to recover from a spin with. Typing aaaaa or ddddd isnt the best solution because you dont know how much rudder you have used. My brother is mostly a console gamer (Xbox-PS2) and is used to the handheld controllers of those types. Coming into a PC game is a bit foreign to him, but he has taken a shining to warbirds because of the co-operative play and the goals off taking over fields to win the war. He likes being able to chat with other players while on a mission. But it did take him a while to get the takeoffs right without a rudder. Ultimately with help from me and others he has been able to hold his own in non combative flight. His first kill and he was talking about it for an hour. Though it sounds like he is a teenager he is actually almost 50.
     
  14. big-jo

    big-jo Well-Known Member

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    loool that feeling doesn t understand about ages :)
     
  15. -al---

    -al--- Well-Known Member

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    hm the truth is that if you want to play flight sims, you should get yourself a joy with rudder, or pedals (or don't complain - it's your choice)
    many people fly very well using their mouse and keyboard for rudder
     
  16. skycpt

    skycpt Well-Known Member

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    I agree that to be competative you should have joystick throttle and rudder pedals. But the topic is why are people leaving. When I asked my brother from his perspective as a new player, what was most frustrating to the point of not wanting to play. He responded " Its difficult to takeoff and when I do get in the air I almost always get into a spin when trying to turn." Thankfully those days have passed for him. But for some who may not have the knack or the equipment, it may be too much. Are we taking the position that mastery of the flight model is a right of passage? Looking down our noses at those weak unskilled poor hand eye coordinated players. True it is a flight sim but if it is made so realistic that the masses have difficulty flying then we will be left flying in an arena with about 9 players.

    Damn cant drop commandos with less than 10! ;)
     
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  17. Red Ant

    Red Ant Well-Known Member

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    Pedals would probably be a damn good idea. The piece of junk that I like to call my joystick does have rudder controls ... but oh my, just let's not even talk about it ...
     
  18. -al---

    -al--- Well-Known Member

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    well as I said in some other topic I personally like the spins as they are now

    when I first started playing I couldn't take off either - I practiced offline day & night
    when they introduced those new spins I died due to that almost every flight - I practiced

    if you really want to play, you just have to learn how
    some may leave saying it's too hard
    I'll say they didn't try hard enough

    btw: redant stop buying those porn magazines and save some cash for a decent stick :p
     
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  19. Red Ant

    Red Ant Well-Known Member

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    The thing is I bought 2 last month and ended up hating both. :mad:
     
  20. Fucketeer

    Fucketeer Banned

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    Buy a wheel and play race sims.