Правила http://cwforum.georgie.name/viewtopic.php?t=4 version 21.4.2007, revised 6.5.2007 ----§0----At the beginning of the game, both sides have the same number of airports. The airports and their surroundings are dotted with a number of different ground-based targets flacks, ground-based armoured forces tanks, cannons etc., supportive forces different kinds of cars etc. The action proceeds ----§1----1. Destroy 90 percent of the airport`s defense and neighbouring forces (these percentages will still be adjusted in connection with the actual map) These forces include : flacks, tanks, cannons, cars and static airplanes. After destroying these, the server announces that the airport is DESTROYED. 2 . This destroyed airport is taken over. In the original Warbirds, this meant to set out some paratroopers. Here it is important to land successfully from a pre-determined transport airplaneQuote: 4.5.2007 changed: and stay undestroyed for 30 seconds after stand-still , which simulates the arrival and set out of the ground-based squad. http://vwings.net/forum/viewthread.php?forum_id=43&thread_id=1673&rowstart=0 In case of success, the map regenerates and the seized airport changes colour. And that`s how you attack, defend and overrun until step 3. 3. The one who is left with the last airport, loses the map. Quote: 2.5.2007 added new parametr "AFs captures MAX/side" for neverending Campaign And now for some important details ----§2----Planeset I intend to follow Pirxe, nevertheless using only the few most distinctive representative types from the actual period. ----§3----The number of planes is limitless. This means, that for every broken one, there is always a new one. Nevertheless, the number of planes is limited at individual airports. In practice it look like this. If the number of planes from a specific type is two, then no more then two planes will take off from this airport. This option basically regulates the rate of different types. If an airplane brakes down, it is replaced in five minutes to the original number. The number of planes is not related to all airports together, as it`s usual somewhere else, but to each airport alone. That`s why it is important to read the notice at the airport in the chat about the permission or forbiddance of the start, after the birth. Violation of this forbiddance is treated easily with a kick immediately after the take off.. ----§4----About the destroyed airport If the airport is destroyed, it is still possible to use it for take offs. But the destroyed airplanes at this airport are not replaced. Because for destroying the airport you don`t need to destroy it completely it can happen that an active flack or another life-threating force is still left. It all depends on the pilots, if they dare to land with a capture airplane or if they continue to destroy the targets. ----§5----About the captured airport. After a successful landing of the Captured plane at the destroyed airport, it is seized. The system announces that the airport is CAPTURED. At the same time it announces, that the time that is left to the end of the mission and to the regeneration of the map. Here we have adjusted a rule, that the easier the seizure of the airport ( according to the number of targets to destroy), the more time to the end of the mission is adjusted.Quote: 2.5.20007 changes: - after first CAP of AirFields are checked all AFs (red or blue) for damage - if there is available at least one AF damaged more then 50%, timeleft is set on 15mins, if not 2mins - second CAP will set 2mins In this remaining time, which can be from 2 to 15 minutes, it`s possible to seize other airports, but the time is not extended. Furthermore there is a rule, that once an airport has been seized, it`s not possible to get it back in one mission. ----§6----The loss of virtual life means being shot down, PK etc., but also landing in enemy territory. The main thing is how these bailed/captured are evaluated by the dedicated server. This will show later on in the statistics. At the same time there is a rule that the team that took over the airport can land on it as well. On the other hand, the team whose airport has been captured, cannot take off from it anymore. Logically. Here the system is not controlled by the dedicated server. The map can even contain forces which can be found outside of the closest territory of the airport. Their destruction doesn`t have to have direct influence on the capture. That is if there isn`t something that shoots powerfully concerned. And endandgers the airplane transit. ----§7----Statistics. The logic of the original WarBirds is used as a basis. It runs on http://147.32.120.253/gcwd/index.html ----§8----Maps. Currently there is one map running on the server a map of Africa. Another one, Kuban ,with 26 airports is still in progress. And another one is being prepared. Considering the amount of work, I`m getting to it just now. So you have to wait. Quote: - Africa 6AFs (by Vogon) - Kuban was reduced on 14AFs for long time of loading (by Clone9cz) - Balaton 8AFs (by BlueL) - Kiev41 14AFs (by bugs) ----§9----The server is accessible from Hyperlobby under the name czechwar_DFS.
Лиль, салют! А когда там народ бывает? Как ни зайду, ни кого нет. Полетел на ил2 в одиночку, как то, не фонтан
CzechWar DogFight Server/WarBirds was moved to http://147.32.113.151/vaw/cgi-bin/index.pl see also http://en.wikipedia.org/wiki/CzechWar changes: ----§7----Statistics. The logic of the original WarBirds is used as a basis. It runs on http://147.32.113.151/vaw/cgi-bin/index.pl ----§8----Maps. Currently there is one map running on the server a map of Africa. Another one, Kuban ,with 26 airports is still in progress. And another one is being prepared. Considering the amount of work, I`m getting to it just now. So you have to wait. Quote: - Africa 6AFs (by Vogon) - Kuban (East) was reduced on 14AFs for long time of loading (by Clone9cz) - Kuban (west) was reduced on 14AFs for long time of loading (by Clone9cz) - Balaton 8AFs (by BlueL) - Kiev41 14AFs (by bugs) ----§9----The server is accessible from Hyperlobby under the name "Eastern Front".
вот сижу и думаю - "когда я успел тут отписаться, да еще не родным языком"... оказывается это был не я... как у него мою аваторку отнять??? уже не в первый раз, на других форумах тоже мой п40 воровали...
CzechWar/Warbirds system are runing on 2 known servers now http://il2.warbirds.pl/ hyperlobby "=PL=_303rd" http://147.32.114.89/vaw/cgi-bin/index.pl hyperlobby "Eastern Front" note: original site "cwforum.georgie.name" was stopped, last wersion of rules will be published by me on http://clone9.stopiv.cz/czechwar/warbirds/
CzechWar/Warbirds presentation video, how it works Warbirds was born ! Powered by Georgie's CzechWar Daemon for IL2&FB/PF dedicated server. Virtual dogfight war based on WarBirds idea. READ THE RULES http://clone9.stopiv.cz/czechwar/warbirds/ ========================================== 1. Destroy 90 percent of the airport`s defense and neighbouring forces (these percentages will still be adjusted in connection with the actual map) These forces include : flacks, tanks, cannons, cars and static airplanes. After destroying these, the server announces that the airport is DESTROYED. 2. This destroyed airport is taken over. In the original Warbirds, this meant to set out some paratroopers. Here it is important to land successfully from a pre-determined transport airplane and stay undestroyed for 30 seconds after stand-still, which simulates the arrival and set out of the ground-based squad. In case of success, the map regenerates and the seized airport changes colour. And that`s how you attack, defend and overrun until step 3. 3. The one who is left with the last airport, loses the map. (more)