Downtimes

Discussion in 'Warbirds International' started by -fla--, Mar 28, 2003.

  1. -fla--

    -fla-- Well-Known Member

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    We are having at arena a new situation. Since it's a small map with few citys, most red economy is down (it was around 40% last time). So when golds attack targets stay down for long (i got one for almost 9000s). But when field is captured they still down for that long. So now we are having many fields with few struts up and reuping only 1 or 2 at a time. So it's cap and recap festival.

    My question:
    Is reup time recalculated (using the other side's economy) when it is captured ?
     
  2. Snakeye

    Snakeye Well-Known Member

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    You already answered yourself :D

    But for the others: No ;)
     
  3. -fla--

    -fla-- Well-Known Member

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    I'm not sure.
    Maybe our economy was cripled as well. Maybe both red and gold share the same economy targets on this small map. Maybe...
     
  4. Glas

    Glas Well-Known Member

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    I dont know if Gold eco was down at the time, but presuming it wasnt, it means there is no benefit in buffs targeting it if it means that the fields they cap are easy targets.

    I can only guess snakey meant both sides share same eco, which would be strange in itself.

    -glas-
     
  5. tralkpha

    tralkpha Well-Known Member

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    bombing enemy industry bad for your own cause
    hmm subliminal message or overlooked status effects? :D

    i imagine it makes for interesting circumstances
    too bad im not around to experience them first hand =\
    seems like it would near the realm of cv ping pong
     
  6. -nicae-

    -nicae- Well-Known Member

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    you hit enemy economy
    you kill enemy struts for long time
    you capture field
    targets were killed for long time, independent from your economy, so they reup in long time
     
  7. Snakeye

    Snakeye Well-Known Member

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    Economies are not connected. Each side has its own.
    If u kill a target for 9000 secs it will stay down exactly 9000 sec no matter the current field owner's economy or anything else... (well, except for a map reset ;))
     
  8. -nicae-

    -nicae- Well-Known Member

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    thats much clearer than my post :shuffle:
     
  9. Glas

    Glas Well-Known Member

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    Would it not be better to make the reup times be consistent with the eco of the side that owns it?

    What is the point of us taking out red eco, downing one of their fields and capping it, only to find the hangar reups in 1000 secs but everything else in 7000 secs? Reds just leave it for half an hour then go back and cap it. I jabo and an Li, and its theirs.

    I dont see the point :dunno:

    -glas-
     
  10. Priest

    Priest Well-Known Member

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    I see a bug
     
  11. gghost

    gghost Well-Known Member

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    if a field was captured in rl, and should be used by the winnerside, the used their own ressources to rebuild, and dont let the enemy rebuild theyr field right? (btw nobody would rebuild a lost field...)
    recalculate economy at cap