Okay come on what's the deal. RPS says fw190a4 comes july 1942 but here we are december 1941 and 190s flying around. Really sucks guys, golds have 109f4 and f2 and 190a4 in 1941. Definitely don't like it. And of course 3 golds to 1 red ratio noe...of course with 190 and 109f4.
it's RGreat's kind of protest against player disbalance. actually i'm very frustrated with that move.
. rgreat stop your humour please! if u dont know what to do i tell ya somethin looks like i find strange bug listen mate - go to MA , take 109F4, ordnance with 4x50kg bombs and roll and shoot (all guns - 1 fire) with bombs carried (dont drop them) - ammo is very low, looks like 3x less rounds for 20mm problem does not exist with ordnance 1x250kb bomb and others btw . today i shoot 2 cons (two hurris) with one short burst (15x20mm hits) while vulching f17 via fw190 , that was ***hot*** , never did before
no offense rgreat but.... I've been flying a lot last 3 days - every day the same - red overbalance during afternoon, at the evening it goes equal -- suggestions --> ppl who are flying gold mostly this ToD, come at evening. At the moment u introduced 190A4 - numbers were almost equal - mb +5-10 reds - not such imbalance as 1 hour earlier when it was +20 (1:20 cca). I guess it would go equal even w/o your action (no more than 5 ppl changed the side because of it - but that's only my estimation) i downed about 4-5 190A4 hour and half i was playing after that - all of them were gold flying even before but hell.. yesterday - no problem,, i didn't give a fuck - wasn't threatened by it - luckily there were no pilot who would fly 190 how it should be flown - just more easy targets nevertheless - this is not good precedent for future - next time it should just ruin the game
I dont know how server's software is constructed, but including something like tihis _idea_code_ will be great: function find_planes_that_enters_beetween(date,date); while (connected_to_servers_core) { if (red.count>gold.count*2) { plane_list=find_planes_that_enters_beetween(current_tod_time,current_tod_time+6month); foreach f in fields { if (f.is_gold && is_big) { make_some_planes_avalaible(f.number,plane_list); } }; }; delay(300); }; I think that you will understand my idea, but as i said before i know nothing about server's software so it is only my idea in my virtual programming language
@ brajo- no, i'm not tellnig anybody how to program - i am poor programmer. I wrote that this is my _concept/idea_. And i wrote that i know nothing about server's software. I just wrote my idea in the way that is different from describing it in many words. Just beacouse of time - it is much shorter and easy to understand.
Hi Exec, >it's RGreat's kind of protest against player disbalance. Actually, I think he proved a point http://forum.wbfree.net/forums/showthread.php?s=&threadid=12730 Regards, Henning (HoHun)
Hi Lepper, >I just wrote my idea in the way that is different from describing it in many words. I think it's a good idea Check out: http://forum.wbfree.net/forums/showthread.php?s=&threadid=12730 Regards, Henning (HoHun)
Re: . thats right, i confirm it , its a guns ammo bug with ordnance 4x50 109f4 also i found other one: take 109f4 , ordnance 250kg , use 1fire (joy) as "all guns" well, switch to bomb load, type "b" key, and drop it now u should have "0" bombs in window cockpit and typed only 7mm's so - open fire with guns, should fire only 7mm, becayse u didnt switch again to 20mm , its ok but hold button and while fire open switch weapon to 20mm 20mm starts firign , ok , but fucking ammo again drops 2x faster! this is only such info , sure everyone can avoid it easily, just dont switch weapons while fire open previous bug (quote) is really serious , pisses me off , i cant use nice 4x50 ordnance and snipe ack hunting btw. hot question - someone knows fire range commandos ? i think it could be some 10000meters, from 8000m i saw commandos working, from 13000m i saw commandos walking 10000 am i right?
damn! damn, its a shit! i report same guns ammo problem with bf109g2 with ordnance 4x50! its a shit! i cant use lovely ordnance for ack sniping , even if there is usual 2x more reds at MA! Crap. Ivan wake up! Do something, say something, its serious bug - if i take 4x50 fly 109f4 or g2 then i have some 50 bullets to 20mm cannon! (imo - watching ammo drop)... i'm confused !
Re: damn! Sure we have this bug. Please write your bug comments in Game Bug Forum, not in the middle of the flaming thread
bf109f4 Just tested bf109f4, sure it have 150x20mm + 1000x7mm in "standard fighter" and "250kg bomb" variants and it have only 75x20mm + 400x7mm in "4x50kg" load variant. I am not sure that it was historically because I have no such information, so it seems like a bug. pietas I hope you can test another 109 series planes and write your report to "Bug forum" if you wanna this bugs to be fixed. I can't understand what do you mean by "Ivan", because nobody you are telling has such name. Please use "Developers" or nick/real name of the person you are inquiring.
Re: bf109f4 aike- <alex_1#udmnet.ru> photo Server development. Gunnery and damage models. archer <archer#wbfree.net> photo Forum. FH web servers hosting. breedr Scorepages. -exec- <exec#wbfree.net> General questions. "Players-Developers" bridge. -farid <fhlauncher#wbfree.net> FHLauncher. Proxies. frwind Scenarios. -ivan- <uf#sky.chph.ras.ru> Server development and maintenance. Proxies. monstr <pgmonster#rambler.ru> If you want to help the development team, please, contact monstr. --ph-- <ph#wbfree.net> Information service. Web site. rgreat <rgreat#yogik.org> Flight models and weapons. richi- 3D models.
Re: Re: bf109f4 The existing problem can be forwarder for persons responsible for "Flight models and weapons." There are no any reply from Ivan here. Don't understand why you refer Ivan for this too far problem for his responsibilities.
its ok mixer, "bugs" noone is looking there , i never look there for example i think ivan (now mean developers) just copy ordnance code from 109e to 109f and 109g . looks like every plane need his own code for ordnance variants, using, switching, variables etc. there is somwhere bug for sure- i'm quite old player, this are not my dreams, i can feel already easily if something is wrong bug is not while bomb dropping, but while cannon fires perhaps why 109e had 2x 20mm and 109g & 109f have only 1x20mm gunnery is somehow buggy (code) and ammo drops 2x faster or something like this damn i'm totally surprised - noone saw this before? only i shoot "all guns" as 1 fire ? (better fire accuracy and aiming , only 1 finger) or maybe noone can feel ammo is shit low .. LoL , it looks like 3-4 ToD's behind , mega LoL ! (i play red side 2 ToD's and only few days just after 1.51 relased as Gold , since current ToD , but i feel like lighting 109f4 gunnery stinks, i report it to rgreat just 2nd day after 1.51 relased (at MA ch100) , but he says some stupid joke . Well , jokes LoL. 2 months past, and stink is even bigger every day. Its not funny mr rgreat. Clock is ticking.
109e/109f2/109f4 have different guns. The most pilots are furballing at 109f4 and never carry 4x50kg load so they can't noticed this bug. Unfortunately your messages seems like flame and mb rgreat can't appreciate your notices. Anyway don't write suggestions/notices/bugs at 100 chanel, you need write only one notice in "Bug Forum" and the problem will be fixed in next update. Please stop curse Developers
Hi Exec, Just a question: is this "protest against player imbalance" still in effect? Pings have been too bad to fly for awhile, so I can't be sure that plane availability is affected by player imbalance. If it is in effect, I do hope this won't be permanent by any scale. It's a terrible blow to an otherwise excellent multiplayer sim. Regards, Jochen