3D modelling

Discussion in 'Warbirds International' started by ozemale6t9, Apr 5, 2003.

  1. Odisseo

    Odisseo Well-Known Member

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    I tried to use the little cousin of 3D smax too, but as ramzey sayd, Gmax has ben programmed for create 3D meches and structures for few games, there's no way to export 3D works in any other way..
    I used it for CFS2, design structures of UT only
     
  2. ramzey

    ramzey Well-Known Member

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    yeap, i try gmax half year ago.
    For extract u need special tools Gmax SDK , all is writed on gmax site.
    So u can forget about modeling in gmax if u not create planes for MS CFS or MS FS.
    No chance to export your model to any other 3d editor

    ramzey
     
  3. -nicae-

    -nicae- Well-Known Member

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    i failed when trying 3dsmax4 :shuffle:
     
  4. ramzey

    ramzey Well-Known Member

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    oh, u need be patience and read good book primary:)

    most of 3d software base on same philosophy
     
  5. spuint

    spuint Well-Known Member

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    gmax is like 3dmax, just a little part of it;

    spaceb: GREAT WORK!
     
  6. spuint

    spuint Well-Known Member

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    oh yeah: and here is a lopolygon model for testing purposes (a new game will be released soon :))
    question: how many polygons it has?
    question2: how many ur models have? (spaceb dont bother to answer pls ;))
     
  7. rafael

    rafael Well-Known Member

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    My turn.. :)

    Modeling for flightsim Strike Fighters: Project 1 by Thirdwire.
    Aircraft: Embraer AMX monoplace (aka "Pocket Tornado")
    Polygons: 4800.

    Project on hold... lack of time and patience with some ingame bugs. :D

    [​IMG]

    Ingame images:
    [​IMG]
    [​IMG]
    [​IMG]

    Better we stop, it is already waaay off topic. :)
     
    Last edited: Apr 8, 2003
  8. -nicae-

    -nicae- Well-Known Member

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    aaaaaand you need mental age of 10+, so im out :(

    :rolleyes:
     
  9. Kutya

    Kutya Banned

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    LMAO!
     

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  10. beryl

    beryl Well-Known Member

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    very nice Rafael!
     
  11. -datel

    -datel Well-Known Member

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    negative on no export from gmax :nono:

    convert to quake3 mesh (module downloadable from discreet)

    and then to almost anything via deep exploration (downloadable 30 trial version)
     
  12. spuint

    spuint Well-Known Member

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    ok refreshing topic, got my 109 almost finished :)
    it will be in game we (with buddies) are making:
     
  13. spuint

    spuint Well-Known Member

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    one more
     
  14. spuint

    spuint Well-Known Member

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    shit, heres file: :shuffle:
     
  15. spuint

    spuint Well-Known Member

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    ok last one
     
  16. BarT

    BarT Well-Known Member

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    spuint what game? i'm extremly interested
    u may, to avoid OT's, PM me :)
     
  17. spaceb

    spaceb Well-Known Member

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    yeah, what game? I want to know too :)
    FH? what model of 109 is it gonna be?
     
  18. ebola

    ebola Well-Known Member

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    3d

    hereґs anouther 109, but still under construction ;)
     

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  19. HJM---

    HJM--- Well-Known Member

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    spuint...at the first glance, check the canopy construction(lower parts), air intake,cowling and rear fuselage length with a proper angle towards the canopy...
    model is ok, but needs a few parts of course :)

    PS. if u need any help with 109's just tell me
     
  20. spuint

    spuint Well-Known Member

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    made some more parts, but i guess u wont see them on my avatar ;)
    ill post when its finished completely;

    thx 4 advices HJM, but pls polish with details :)
    and i will not be able to make too many details, need to lookout with polygons to make game running slightly;

    btw, ebola how many polygons Urs model has? very nice :)

    as for the game, its just a start, so we r not sure what is it going to be and how it will look like (nice4sure ;)) when finished;
    there r too many things to be done, hardest will be flight physics, but maybe we will make some arcade game for start and sim later;
    any help and advices would be nice :)