it has now 4137 polygons, maybe a few too much for a game i think, when i finished my work there would be about 15000 polygons... my first trial in low-polygon modelling was a "scharnhorst" class battlecruiser (about 1500 polygons at all) and itґs implementation into a "game" (build in 3d gamestudio, it works imo with a quake2 engine, so it looks a little bit "quakish"). was interresting to build it, but for a normal user it must be the most boring "game" in the world so, hereґs the modell:
Well, my model is definetly not for game but I would like to show you what i've done recently in 3dsmax
Hmmm, maybe but i didn't have any blueprints with weapons loaded on plane. A tak w ogуle to pamiętajcie Lucas to nie ta sama osoba co Lukass, mimo iż w jednym squadzie jesteśmy
nice work. Some things i saw: 1. I think the fusladge is a little bit too long. 2. The wingbase mounts.. well they are too big dont u think ?