(CVS) for warbirds freehost developement??

Discussion in 'Warbirds General Discussion' started by ShoCkwaVe, Apr 24, 2006.

  1. ShoCkwaVe

    ShoCkwaVe Member

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    Hello Pilots,Admins,Moderators, & Lead Developer

    I am trying to find out If it would be possible to set up a warbirds 2.77
    freehost *hacked version* into a cvs repository for further developement.

    perhaps opening a (cvs) repository at sourceforge??

    I am a moderator/admin for the classical opensource remake of the
    online/offline game scorched earth now called Scorched3d :)
    please visit http://www.scorched3d.co.uk

    I would be more then glad to contribute any time that I have
    making 3d models, maps, or help in <syntax></syntax> or mods.

    this is such a fun game online but it seems to lack any developement for
    the *hacked* *old* 2.77 game & it seems to be getting older as we
    speak.

    I would really like to see this game go in a new direction
    *reverse engineering*wise.

    I like the warbirdsiii 2005 graphics & gameplay much better
    but would never pay 1 penny to (ien) as its just *not* worth it.

    complaints @ suggestions

    also im not really liking some of the server chosen game options on
    the free host servers *even though* I keep hearing things like...
    ..It makes you a better pilot to go into uncontrolable spins
    just by moving your joystick in *any direction* hmm .. not buyin it!!

    and as far as the warps & cheats I have my suspisions ..
    & not very sporting I must say! :(

    perhaps some1 could take the time to evenly way out the game
    for both sides & also allow for easier flight & gameplay by adding
    better planes *all of them choosable* when earned in kill points
    within that game and restarts when you leave or a new game starts.

    also player rank/stats & medals would be a nice added feature :)
    to encourage for the longer playing regulars ;)

    cheers
     
  2. -exec-

    -exec- FH Consultant

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    you propose warbirds5d? ;)

    idea of writing own front-end is quite old, since ien's engine has serious limitations in development. but it's quite a plenty of hard and organised work.

    freehost did not yet gathered such a command.

    but who knows? :)
     
  3. ShoCkwaVe

    ShoCkwaVe Member

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    ah yes, & after looking threw & extracting some data it looks like it would
    be as you said Quote:*Plenty of work*

    perhaps rather then fully disecting & re building on top of 2.77
    it would be better just to wait & make a new freehost integration
    into warbirds 3/ 2005.

    im sure ien will have a 2006 soon enough or hopefully drop the game completely ;)
    aaah.. it might be nice if ien just made it abandonware & @ that point then we could
    pilvage warbirds with no *capitalistic money grubbing patent* hassles! :D

    with all those hundreds of very nice collectable & historicly correct skins from the pdc
    I could *Imagine* how fun it might be to play online in better current gameplay.

    cheers to the russian comrad who made the 2.77 free for us though..
    atleast we have *something* to play with for now so no complaints.

    l8r
     
  4. Maletin

    Maletin Well-Known Member

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    i'm afraid, the developer don't use enough english, to make it useable for non-russian-speaking developers.
    i think, it could be dangerous, if the pilots are splited over several servers, because they don't find enough players in the arena.
    i'm sure, the network-traffic of wb2.77 is so different from wb2006, that you can't use the old code at all :(

    maybe you can help the TabajaraHost. They use mostly protuguise, but may have better english-knowledge.
    at the cockpit-site i get the feeling, that you can help a german guy to create cockpits.
     
  5. ShoCkwaVe

    ShoCkwaVe Member

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    I apriciate the suggestion Maletin and eventually I will be working my way towards
    cockpits... but, for now im more interested in making *new* 3d models & skins for
    those WWII planes that I dont see in the game anywhere.

    as you know WWII had many more then what we get to play with
    (or) see in the game ;) like this picture as an example..
    [​IMG]

    I am looking forward to adding some new planes that have
    other historicly correct uses to add more tactics & game play

    but, I need to look into some how de compiling wbd3d.exe & warbirds.exe
    as i dont have .net on my pc & this game is'nt supported in linux I guess
    I will have to go find the .net 2005 .iso somewhere *shrug*

    until then I cant even begin to look into the ien programers code.

    so for now I guess ill have to figure out how to get into the 3d plane models
    so would anyone by chance know what 3d format the planes are in 2.77r3?
    3ds max?? lightwave?? milkshape?? Blender3d?? Cinema4d??

    Im sure whatever format it is ..I can convert it into whatever 3d software I use
    & export it back I just need to find out *where* the models are in the directory
    or what exact files they where exported into.

    uess ill try MultiEx Commander to see if i can open some files up.
    ok I am rambling .. blah blah blah enough for now

    later [​IMG]
     
    Last edited: Apr 30, 2006
  6. -exec-

    -exec- FH Consultant

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    did you read nicae's site?
    don't you want to turn the gae into luft'46 uber-battles?
     
  7. vasco

    vasco Well-Known Member

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    lol, before 163 i'd like to see other important stuff, for example more spitfire variants
    u can fly ufo in TA if u like ;)

    poor graphics don't bother me too much, but in other sims i loved the head moves, which make the flying and fighting more realistic. but i guess it's (nearly) impossible in FH
     
    Last edited: Apr 30, 2006
  8. airfax

    airfax Well-Known Member

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    Question(s) for exec: There's a limit for planes, right? (163 or what was it...) Do the different loadouts count as a different plane? (heavy/light FW190/A8 f.e.)

    So we would have to get rid of few planes to get the new ones?
    (though I wouldn't want Komet....)

    :)
     
  9. -exec-

    -exec- FH Consultant

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    fw 190a-8/r8 is a bad joke.
     
    Last edited: Apr 30, 2006
  10. vasco

    vasco Well-Known Member

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    what do you mean?
     
  11. airfax

    airfax Well-Known Member

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    He means that he's not laughing when he's flying one. Or if he is, it's a devilish laugh....


    :D
     
  12. -frog-

    -frog- Well-Known Member

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    He means that it flies like a brick..

    but most of people in Typhoons do HO a 190... and if they encounter a 109a8/r8 they have nothing to smile about ;)

    (just kidding as I do not fly here anymore... and I'm happy in doing so)
     
  13. -exec-

    -exec- FH Consultant

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    afaik fw 190a-8/r8 still doesn't have dm-armour that it has all this time as a fm-armour.
    i'd prefer fw 190a-8/r2 in slot of fw 190a-8.
    anyways, i'd change ballistics of mk 108 to prevent possible spraying.
    also, it takes an extra slot that could be taken by dornier, or lanc, or toryu, or something else.
     
  14. Saddan

    Saddan Well-Known Member

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    Shockwave :

    I am experimenting with GLScene (Complete OpenGL Engine for Delphi) and JSBSim (C++ Flight Dynamic API).

    I expect to start a new Warbirds-Like FE this year, but this is a way long range project.
     
  15. Lesiu

    Lesiu Well-Known Member

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    @exec - IF YOU WANT CHANGE 190F8R8... Change magical yak3 and 9. This is wonderfull plane at FH, however it is not correct with history. These planes are a joke.
     
  16. -exec-

    -exec- FH Consultant

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    data?
     
  17. ShoCkwaVe

    ShoCkwaVe Member

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    Re: hmm sounds neat

    hmm sounds fantastic (opengl is a must) & keep me informed please.

    Also do us all a *Future* favor and keep your compatible 3D models
    in .3ds max format or better yet---> milkshape3d.txt ((SimplistiC))
    for all us moderators who may want to help at some point down the road.

    milkshape is made for mainly low poly counts and is so easy my 8th grade
    nephew could use it.

    if you want to get a good example download the opensource
    game scorched 3d and open up the accessories.xml with a heximal editor
    like crimson editor or pspad to get the general idea of how simple it is
    to add this milkshape format to your game engine.

    trust me it makes it *so* much easier.

    this IEN .vfc archive format *crap* is for the birds *mumbles*.. ien basterds.

    ANyways,
    cheers & GLuck Saddan!
     
    Last edited: May 2, 2006
  18. Saddan

    Saddan Well-Known Member

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    I donnot plan to use overly complex features.

    Just plain textures with some lightning.

    One feature i want is clouds cover (theres a fog feature in GLScene).

    Simple clouds (some moving speres with collision detection = on, create simple fog, etc).

    But i dont plan to use bump mapping or shaders.
     
  19. looseleaf

    looseleaf Well-Known Member

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    Well...if one is to limit some "magical" elements perhaps Euro and Pacific theater planes were not crossing over there would be more room to add models of planes not currently present.

    I think the first priority would be some anti-cheating protections and game flow augmentations.
    Packet hacking protection of some kind benefits all.
     
  20. ShoCkwaVe

    ShoCkwaVe Member

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    Again you should really consider looking into the game scorched 3d
    gcamp has made some very realistic plain clouds using compatible simple
    greyscale & colored .bmp's for a *very* realistic feel that im more then
    sure you could adopt & adapt to.

    tell me these clouds dont look swEEt in the game engine..
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    most of the game is data is using .xml and easy to edit!

    well eventualy you may want to add bump mapping as it makes for more of a
    realistic feel for the 3d models but what I *meant* in the previous post I
    wrote was that you should use the Milkshape 3d.txt modeling format or
    the 3ds .max modeling formats for your projectile models and visual planes models

    *snicker* ...funny scorched does that even too :D

    Just some suggestions mind you that you may want to consider..
    it would'nt take you more then 2 weeks to figure scorched out and
    as I said its all Open Source so its free to learn and pilvage from.

    I hope you take my advise and atleast check it out & see what I am
    talking about... if you use some of this games features and ad it into
    the other 2 as a mix my goodness we just might have excellent results.

    cheers
     
    Last edited: May 6, 2006