Downtime for Strategic Targets - please vote again - new options

Discussion in 'Warbirds International' started by fuhrer, Sep 3, 2002.

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Should the downtime of Strategic Targets be raised?

Poll closed Sep 13, 2002.
  1. Yes, raise it up to more than 7200 seconds.

    35 vote(s)
    74.5%
  2. Yes, raise it somewhere up to 7200 seconds.

    8 vote(s)
    17.0%
  3. No, leave it as it is (2000 seconds).

    3 vote(s)
    6.4%
  4. No, reduce it to below 2000 seconds.

    1 vote(s)
    2.1%
  5. Either one, I'm fine.

    0 vote(s)
    0.0%
  1. RolandGarros

    RolandGarros Well-Known Member

    Joined:
    Mar 21, 2003
    Messages:
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    I'm sure you'd had impressed everyone much more had you simply posted "touchй"
     
  2. Zembla JG13

    Zembla JG13 FH Beta Tester

    Joined:
    May 8, 2001
    Messages:
    4,791
    Location:
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    Do mind, a month consists of 4 WB days, so a day and a half is something like 11 days... now how long did it take in real life to build a factory? Most factories that were ravaged continued producing through a smaller production line, or just rebuilt the parts that were possible to rebuild... in WB they just "respawn"...

    Is this bad for the general feeling of realism? Maybe according to some, but lengthening the period it takes to rebuild that factory won't really solve the problem IMHO. As illo mentioned before, I think ho-hun's attrition system might be better to achieve the same goal.

    Sometimes gameplay is more important than realism anyway, it's easy for 4 bombers to cripple the whole other side if the rebuild time would be increased drastically, that's not realistic either, and it's quite bad for gameplay.

    <Z>