Features Discussion

Discussion in 'TabaHost General Discussion' started by -exec-, Feb 11, 2005.

  1. -exec-

    -exec- FH Consultant

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    Re: Features

    suggestions:
    2.change mnemonics. syntaxis of thankx is too complex. replace it with .tx or .thanks
    5.which planes exactly?
    15.should not be implemented. squad based scoring will inspire joining squads, because there will be no gain from personal scores.
    16.combat order of tanks must be extended. 1 well placed 75mm kills all three behicles now. harm from 75mm (and bombs) must be rechecked and corrected.
    20.must be aggreed by trainee or else it will be real shanghai. shanghai is synonym for kidnapping by dictionary
    22.still don't see where is the reason to allow to destroy friendly structures... on verra.
     
  2. ppedott_vibora

    ppedott_vibora Well-Known Member

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    Re: Features

    Rgr! I think .tx is ok.

    aff... thought question... as first suggestion:
    110G2, 410B, P38L, DH98 IV,VI, B24J, B25J, B17G, He177, Ju88A4, KI84, G4M, Ju87G, 190A8R8, Me262

    I understand your point, but #15 is part of efforts in order to implement #22 among the "hard penalties inputed" that I have no idea wich is.

    Sry, I did understand this, could you explain, plz?

    RGR 110% agree!

    I see (and we talked a lot on this matters) your point of view on this, but is a kind unreal (besides its a game) do not destroy any structures... but, as I always stated: community decides! :)
    .tx for the comments! :)
     
  3. Stuka

    Stuka Well-Known Member

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    Re: Features

    B!

    WTG! I´m going to test it now!
     
  4. Stuka

    Stuka Well-Known Member

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    Re: Features

    B!

    - You can laucher tanks from cv field. It´s sound me strange!
    - Why Beaufigther at gold RPS?
    - Is Li2 the Showa L2 cargo plan?
    - And .thankx command doesn´t work.
     
  5. -exec-

    -exec- FH Consultant

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    Re: Features

    last time i saw tanks, they seemed to have distance of 20-30meters amongts each other.
    splash radius of bombs and even T13E1 is long enough for destroying all three with one bomb in the centre.
    two suggestions:
    ? splash radius must be reconsidered, at least in the shell vs vehicle interactions.
    ? distance should be about 60m
    this not alternative. both must be made :)
     
  6. ppedott_vibora

    ppedott_vibora Well-Known Member

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    Re: Features

    @ Stu
    - You can laucher tanks from cv field. It´s sound me strange!
    You right is quite useless, bcouse if fleet is close enough to attack a field, the CV itself can blast... will be fix! :)
    - Why Beaufigther at gold RPS?
    One of this:
    a) mistake
    b) FAF Finnish Air Force operate some beau in early conflict
    - Is Li2 the Showa L2 cargo plan?
    Yes
    - And .thankx command doesn´t work.
    Didi you test w/ other pilot?
    :)

    @ -exec-

    Now I got! AFAIK franz corrected this and gave more room between tanks... at least we have agree w/ your suggestion by the first time!
    Ty
    :)
     
  7. Franz-

    Franz- FH Beta Tester

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    Re: Features

    - I dont know where you all take .thankx ... forgot gramatics classes? hehehe. its .thanks <nick>

    - launch tanks from CV? shouldnt... I'll check and fix it.

    - about 75mm, damage radius is given from client... so I cant change it. What I can make is tanks be less vulnerable to 75mm exclusively... and tanks formation can be changed as wish...

    []'s
    franz-
     
    1 person likes this.
  8. Stuka

    Stuka Well-Known Member

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    Re: Features

    B!

    Another tips:

    Is possible implement IFF?
    I think that´s more real if dont have anything signs on planes...
    Only dot, even if the target fill all your cockpit.
    How do you think?

    And...pls my apologys for my english..im learn yet.. :fly2:
     
  9. ppedott_vibora

    ppedott_vibora Well-Known Member

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    Re: Features

    stu, I think that icon colors (red/gold) plays the role of IFF :) or you mean NO icon? well, thats is a bitter discussion that I did have (My personally vote is for NO icon at all) that Im out right now!!! :D
     
  10. -exec-

    -exec- FH Consultant

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    Re: Features

    remember people with low eyesight.
    they vote usually for d15 as utter minimum.
     
  11. laxtsc

    laxtsc Well-Known Member

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    Re: Features

    IMHO with "no icons" every player with 21" monitor has much higher advantage over players with 14" and 15" and some advantage over 17" :)
     
  12. Snakeye

    Snakeye Well-Known Member

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    Re: Features

    I had 14'' and had no difficulties finding dots in no-icons scenarios I played ;)
    And I'm colour-blind :D
     
  13. Franz-

    Franz- FH Beta Tester

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    Re: Features

    Well, I didnt undestand about IFF, but the feature we have at TH is like at FH (white radar dots). on-screen "white nicks" its an unviable feature for lots of reason.

    My personal view is to fly with low incons range. about d3. so, even players with 21" or 14" monitor can match it :)

    the real difficulty is to choose the target... for a B&Z for example... because in a T&B u can check if its an enemy or friend. This feature would stimulate a 1st pass to recognize (Head-ons w/o firing)...

    []'s
    franz-
     
  14. Stuka

    Stuka Well-Known Member

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    Re: Features

    Yes, I like that! If you do not open your eyes when you see it will be too late :turret: . To see a dot is not the same that to see a Icon (d15 or d20) for exemple.


    In fact!!! I´m talking about this. How do you know if that dot (no icon) is a friend or a enemy? Talking with another pilots in the same area, by silhouette (seconds before open fire)...

    How was the range of IFF in a real word? 500, 300 mts?
     
    Last edited: Feb 20, 2005
  15. yivan

    yivan Well-Known Member

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    Re: Features

    Killing radio-mast or radio-hut could prevent broadcasting radio alert and message could be send with some delay (reaction time ect.)

    Other [hardcore] thing could be limiting radio messages if radio-mast/hut is destroyed. If any plane flies near F with destr radio-hut/mast pilot should recive disrupted messages or not recive at all. It should be affected by distance between plane - radiomast or/and plane - plane (eq double visual distance).


    I dont like commandos-feature from FH, but imho Paratroopers should fight not just run to tower. If paras enter to tower and "field is open" some troopers should try to destroy some structure. Eg 5 paras could kill ack/radio, 10 for hangar or ammo. So 40-50 paras could cap field.
     
  16. Franz-

    Franz- FH Beta Tester

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    Re: Features

    If you hit radio or mast, warnign msgs are not sent.

    I was thinking about disrupted radio messages... this is a feature we can discuss later :)
     
  17. -taru-

    -taru- Well-Known Member

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    Re: Features

    It would be nice! :p
     
  18. Snakeye

    Snakeye Well-Known Member

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    Re: Features

    the thing with inoperable radio if mast is destroyed was some time ago at MA
    it was generally only pain in the ass - u had to change field to wirte anything, and change back to where u had been to take off, so it was removed
    no point to try it again, it didn't work ;)
     
    Last edited: Aug 29, 2005
  19. Franz-

    Franz- FH Beta Tester

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    Re: Features

    mb only country channel disrupted?
    not entirely disrupted, but some messages can be not delivered :-D

    but, pvt channel, 100, and 110 could remain intact...
     
  20. yivan

    yivan Well-Known Member

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    Re: Features

    Warbirds its a game not chatroom, there are HQ, so there pilots could chat w/o penalties :p. Mb its possible to change color of disrupted messages to eg dark gray so they will be less visible.

    Franz is it possible to change icon color for whole squadron? :D