FH 1.51 with 3d convergance fix

Discussion in 'Warbirds International' started by -blue-, Jan 29, 2003.

  1. -blue-

    -blue- Well-Known Member

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    i never know anymore %)
    i heard Rgreat was testing the Beta and twas working fine, when can we expect this tiny lill' patch that would make us all 3d flyers oh so happy :D ?
     
  2. -exec-

    -exec- FH Consultant

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    i think that it would be rational to fix all front-end errors noticed, not only convergence.
    two weeks, as usual.
     
  3. -nicae-

    -nicae- Well-Known Member

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    meanwhile im having all the fun in the world in my 2d WB.

    HAHAHAHA! 3D SUCKERS!!!!!! [​IMG]

    sry, but its not everyday we, 2D knights, can say that ;)
     
  4. Tacmud

    Tacmud Well-Known Member

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    But one important thing still is not finished. We cannot see shooting hmack. Bullets are hide for planes. Why? When we will see it, will be better attack then when they will shoot to another planes. I thik this is so important that it must be fix too.
     
  5. Jacobe

    Jacobe Well-Known Member

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    and in hmacks you see your 'own' tracers just for 2-3 secondes ,then they dissapper.One have to release trigger and pull it again to see more tracers.Also .record command is 'illegal'..
    I reported it on ch 100 and guys told me for them it works ok..reinstall??
     
  6. devill

    devill Well-Known Member

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    Can something be done about invisible tracers from otto? Or is it connection problem?
     
  7. -afi--

    -afi-- Well-Known Member

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    HELL YEAH NICAE!!!

    THE 2D WARRIORS WILL ALWAYS PREVAIL!!!!! :super:

    WE HAVE BETTER VISION AND CAN SEE YOU 3Ders MILES AWAY!! THAT'S RIGHT!!! EASIER IDENTIFICATION!!!!! :D

    mike afi m
     
  8. daedal

    daedal Well-Known Member

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    For 3d: There is another bug - tracers are invisible in sustained burst. Try to fire for 10 s and you'll see that there are no more tracers from wing mounted guns after a few seconds.

    For 2d: Give us smoke for all guns and cannons not only >=30mm.
    Salute!
    Daedal
     
  9. illo

    illo FH Beta Tester

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    Thats known issue.

    It's result of "every bullet counts" addition.

    It was decided this way since no one really uses bursts that long in combat.
    There are some limits with wb front end.
     
  10. rgreat

    rgreat FH Developer

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    100% solution: Upgrade processor to 1000+Mhz and you get no dissapearing trassers.
     
  11. Snakeye

    Snakeye Well-Known Member

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    My tracers didn't disappear even when I was shooting 500 bullets long bursts into hjm's plane in TA 2 days ago...
    I have cel 1.2 CPU ;)

    However, bursts from hmack disappear after about 2 secs...
     
  12. -nicae-

    -nicae- Well-Known Member

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    let the trigger go once in a while, snake ;)
     
  13. Snakeye

    Snakeye Well-Known Member

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    In TA we were testing, so such long bursts were required :p

    And in hmack why should I shoot shorter bursts ? I've been hitting even with tank's main gun before, so with MGs it's much easier and it's more deadly that way ;)