Gloster Meteor

Discussion in 'Warbirds International' started by kangaa, May 27, 2003.

  1. Cicero

    Cicero FH Designer

    Joined:
    Jun 15, 2001
    Messages:
    898
    Location:
    Wismar/Germany
    Didn't read all whole thread, because it gets boring me, but my oppinion is:


    Nothing of that planes of allie can really match 262. I often try it in P47 and its fun but a hard way to go.

    So beside historical correctnes there should be Meteor available for red. So 262 could get its real initial time and these terrible Jet-fastfoot, which happens if it arrives, would be stopped.

    I'm also pro adding Ar234 or ungunned Me262 bomber version.
    Then adding late war planes could be finished.


    :eek: ;)
     
  2. -cbfs-

    -cbfs- Well-Known Member

    Joined:
    Mar 31, 2003
    Messages:
    1,940
    Location:
    Where the flowers bloom like madness in the spri-i
    OMG! Ar234!

    I FALL ON MY KNEES AND BEG YOU FOR IT!
     
  3. sebbo

    sebbo Well-Known Member

    Joined:
    May 9, 2001
    Messages:
    2,415
    Location:
    Sector Plural-ZZ Alpha
    Hey CBFS, give the man a blowjob! Might help!

    :D
     
  4. Kutya

    Kutya Banned

    Joined:
    Oct 30, 2001
    Messages:
    1,713
    Location:
    Hungary
    LMAO! :super:
     
  5. sebbo

    sebbo Well-Known Member

    Joined:
    May 9, 2001
    Messages:
    2,415
    Location:
    Sector Plural-ZZ Alpha
    Yeah Kutya, I KNOW I'm da man!

    :super:
     
  6. -afi--

    -afi-- Well-Known Member

    Joined:
    Jun 19, 2002
    Messages:
    2,046
    Location:
    new york, the united states
    only sebbo stoops to the "blowjob for new planes level" ;)
     
  7. sebbo

    sebbo Well-Known Member

    Joined:
    May 9, 2001
    Messages:
    2,415
    Location:
    Sector Plural-ZZ Alpha
    Hey, if it makes the guy happy.....?

    :D
     
  8. -cbfs-

    -cbfs- Well-Known Member

    Joined:
    Mar 31, 2003
    Messages:
    1,940
    Location:
    Where the flowers bloom like madness in the spri-i
    LOL guys! I said I'd 'beg for it'... No blowjob for Ar234, sorry if I dissapointed you... :D

    Btw, the ones who 'd happily give a blowjob are the reds (for the Meteor of course!)

    :super:


    <S>
     
  9. taimar

    taimar New Member

    Joined:
    Jun 5, 2003
    Messages:
    2
    Location:
    Germany
    PLEASE, dear developers team try to include more jet fighters.
    Me for instance - I prefer early jet combat aircraft.
    The RPS time for the 262 is way too short and I even tried to catch the time 262 will be available - and failed.

    I think adding allied jet fighters (Meteor for example) will allow the 262 to live longer in the RPS and, thus solving the balance problem.

    On the other hand realism is the important aspect of FH/WB (to me at least) and reliability of early jet engines was far away from what piston enigined planes offered.
    If I look at the Me262 Flight Handbook fuel lines chart I cannot recognize any inverted flight fuel supply systems.
    It is well known that these engines had an overhaul time/lifetime
    of not more than 25 hours.
    One could not rapidly advance the throttle from idle to full power since the engine would suffer overheating and compressor stall.
    Many (or all?) early generation jets suffered flame outs at high g/angle of attack turns and so on...

    Incorporating those limitations ( if possible at all - please tell me ) would leave the jets not superior at all, when compared to late war prop fighters.
    That's my point of view.
    (By the way: Is the addition of aircraft based radar and thus, even realistic night interception and night bombing missions with lighted airfields possible? As far as I know you aren't allowed to change the source code but "just" add files or something similar.)

    Alex
     
  10. -cbfs-

    -cbfs- Well-Known Member

    Joined:
    Mar 31, 2003
    Messages:
    1,940
    Location:
    Where the flowers bloom like madness in the spri-i
    If we start limiting the mechanical aspects of the planes, there are going to be problems for lots of planes, not just the 262. Ki-61 for example had lots of trouble with it's engine. I think it's better to keep the planes mechanically safe, their true potential can then be realized. Anyway, noone flies 25 straight hours in 262 (which is the engine limit) ;) .Would be nice idea, but would probably make it somewhat complicated for the FH staff to simulate mechanical trouble probability for all planes.


    <S>
     
  11. -cbfs-

    -cbfs- Well-Known Member

    Joined:
    Mar 31, 2003
    Messages:
    1,940
    Location:
    Where the flowers bloom like madness in the spri-i
    Oh, forgot...

    I am also PRO for night fighting, in-plane radar etc.

    The thing is that I'm not going to be the one that will make it, but one that asks for it.

    Big difference...


    <S> No2
     
  12. -haupt

    -haupt Well-Known Member

    Joined:
    May 24, 2002
    Messages:
    1,165
    Location:
    Brasil
    OT:
    Damn, if we get meteor then later we should get Sabres and Migs,
    the only post-WW2 jets i like...

    My dream was to see a TOD beggining in WW1 with DoA's airplanes then entering WW2 with the current RPS then ending the TOD with Korea's jets.

    Gimme a Fokker DVII!
    Gimme a Bf109! (Fw190 if i get a good wingman ;) )
    Gimme a Mig-15!
    :super:
     
    Last edited: Jun 7, 2003
  13. -cbfs-

    -cbfs- Well-Known Member

    Joined:
    Mar 31, 2003
    Messages:
    1,940
    Location:
    Where the flowers bloom like madness in the spri-i
    LOL, BnZ in Sopwith Camel!

    :cheers:
     
  14. kangaa

    kangaa Well-Known Member

    Joined:
    Sep 25, 2002
    Messages:
    494
    Location:
    Townsville NQ Australia

    Yep me too ... it would give a new set of problems to overcome ... So bring it on...


    :cheers:
     
  15. RolandGarros

    RolandGarros Well-Known Member

    Joined:
    Mar 21, 2003
    Messages:
    2,867
    Me too, but it is a huge dev problem. Lots of work, many new birds plus simming WWII AI RADAR (short range w/ many quirks, it was the weapon which made nightfighting possible, so you would have to simulate many different types for each plane and it would be a lock-on uber weapon if you didn't sim the crappy quality of WWII AI 'dar - short range, gound interference, odd display systems, etc. - even just the research is a huge, but fun, job) and GCI RADAR, plus how to control P-61 Zap flaps (they control roll axis, but plane had ailerons too).
    If "Target for Tonight" ever is released then we will see it, but i bet never in FH.
    Meteor is more realistic.
    So is viagra for nipples (sorry for that. many chota peg are finally getting to me)
     
  16. ozemale6t9

    ozemale6t9 Well-Known Member

    Joined:
    May 10, 2002
    Messages:
    815
    Location:
    Queensland's Southern Capital
    What chance your Mig-15 against my Sopwith camel? :)
     
  17. taimar

    taimar New Member

    Joined:
    Jun 5, 2003
    Messages:
    2
    Location:
    Germany
    Radar and so on are nice and I know that it's hardly possible but I just wanted to show other concepts of upgrading WBFH I would appreciate.
    @cbfs
    OK. Maybe the 25h limit was confusing.
    I meant reliability in terms of more limits due to the high tendency of the engines to go out at extreme conditions of flight or even engine damage.
    (the carb-float-problem on early Spits during inverted g is simulated already)

    @-haupt
    I agree with you concerning the jets.
    That's what I dream WBFH could offer ( just a dream...).

    Alex
     
  18. Cicero

    Cicero FH Designer

    Joined:
    Jun 15, 2001
    Messages:
    898
    Location:
    Wismar/Germany
    As far as I know, WB nights are very bright (sky), especially with icons. So all RDR thats needed is a ground control, who leads the fighters to their target...

    Might be a beginning.
     
  19. -cbfs-

    -cbfs- Well-Known Member

    Joined:
    Mar 31, 2003
    Messages:
    1,940
    Location:
    Where the flowers bloom like madness in the spri-i
    No, not at all, I was just joking :D !

    Concerning the high g flame-out thing... I've read that flame-outs would happen when the pilot would be at high altitude and had the jet at low revs. Then he had to dive to lower altitude to activate the jets again. Another case would be when they would advance the throttles too rapidly (which you too pointed out). Here in FH the throttle advances too slowly by itself anyway. If you cut it too much during landing (example) it sometimes is too slow to save you (think of it as a flame out).

    All I'm saying is that all these details would be nice, but the thing is that they're going to take the FH staff a while to implement them in the game :dura: . Personally, I'd prefer more attention to be given to correct RPS dates, correct/all ordnances for some planes, introduction of more planes, etc. :shuffle:

    Btw, where did you get that 262 flight handbook??? I'd be greatly interested to find out :D


    <S> :cheers:
     
  20. RolandGarros

    RolandGarros Well-Known Member

    Joined:
    Mar 21, 2003
    Messages:
    2,867
    It seems development of Target for Tonight has been suspended if not canceled. Sorry if I got anyone's hopes up. Was a very promising project, apparently too promising to actually execute.

    www.nightbomber.com