Are you really back now from army services? Than no more free life for you. Work/business/family are coming And we are still playing, Odi But only tigrou, glas, mixer, siddha are alive. Welcome back. But please note, that JG13 is Red this TOD... IMHO
Hello odi... I can only speak for myself, so: I'm ok... haven't had much time for flying or anything lately actually. How are you? <Z>
Hi guys! (and girls ) Back but passing for now, after such a long time away i have a lot of things to do But i will be back in arena..since i have now 6 months of holidays
Army and again Army With the last episodes i was most of time engaged for the defence of Consulates. But now, Army is totally finished, i'm out btw, any big new in WB?
i pass suggestions and specifications as a consultant, but it is Franz and Vibora who must announce features implemented
btw, moscow th now have DM projected by me. it is designed for tactical realism (hit ratio of fh players is high, so hits needed is increased over real life). in general, you must fire approx 1.5 second long salvo into fighter with 20% hit ratio to down it, like IRL. that's what i name tactical test it, if you please.
I struggled a little to understand what you meant, but now I understand fully One question though: Wouldnt it be more realistic (and maybe less frustrating...) to increase bullet dispersion? I can see the point of making more hits needed to down a con - when you watch guncams you can clearly see when a cannon hits with the flash, and there tends not to be many - but the current situation of hitting 20x10mm in a .5 sec pass will continue to kill cons, since chances are that with current bullet dispersion, the good pilots will continue to be able to hit almost 100% of ammo in the same .5 sec pass. Should be interesting the way it is, but it would be nice if we could have the actual dispersion