MIDWAY - official event thread

Discussion in 'Scenario / Tournament / Squad missions' started by ppedott_vibora, Apr 11, 2005.

  1. ppedott_vibora

    ppedott_vibora Well-Known Member

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    ?Redoing the Midway Battle?

    A multi role/coop event. Let?s fight in a historical scenario like the originals commanders could have other opportunity to do it.
    The objective of this new propose is to give for Admirals (CO?s) more freedom and for pilots differents expectations without to live a historical coherence.

    All the event happens in the Midway map with the same units and objetives that the real battle. The change is that we won?t follow the same routes (including the fleets!) and flight plans since this will be decide by the CO?s and Officers during the game (except the fleet routs, this is must set prior start of event). For a limited time period and in a limited area, each team will be able to select the priority, the sort of planes that will be used and how the missions will be done.

    There will be two planes (or more!) for each pilot, so if they die or jump, they will have a second (or more) chance to keep in the game.

    The project include the use of Tabajarahost, so we will have all of its special features. Wingmans for Bombers (command ?.wings?), Night Flight (10min after the firsts 40min), Friend Collisions (after take off), Fleet´s routes settings, and others that will be in use during the game (according Admiral orders) for add new variables for the teams.

    The date of the event is 07/may and the time will be from 16GMT.

    The detailed rules were added in the site: http://www.meiradarocha.jor.br/index.pl/midway2

    and this the final roster:

     
  2. --vipe

    --vipe Well-Known Member

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    A6M2 pls :) I hope that now i will fligh with u guys :/
     
  3. ppedott_vibora

    ppedott_vibora Well-Known Member

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    choose your CV, vipe! :) and welcome aboard!
    btw we wil work REALLY hard to ensure a kool experience to everyone that attend! you may bet!
     
  4. tigrou

    tigrou Well-Known Member

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    f4f on yorktown :)
     
  5. ppedott_vibora

    ppedott_vibora Well-Known Member

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    At 12.04.2005:
     
    Last edited: Apr 12, 2005
  6. Stefan

    Stefan FH Beta Tester

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    KAGA pls Flying Barans squad.
     
  7. ppedott_vibora

    ppedott_vibora Well-Known Member

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    At 12.04.2005:
     
    Last edited: Apr 13, 2005
  8. hardy

    hardy Well-Known Member

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    my 5c:

    1. Both sides need to use reconnaissance planes to detect enemy orders. Without recon, both americans and japans will spend too much time searching each other.
    Recon mission will start before mass roll.

    2. Time Limitations in scenario like Midway is extremely unacceptable. More flexible solution is to use "life limitation" (one or two virtual lifes per pilot only) and let CO's decide when and who will be launched on pre-defined combat missions.
     
    Last edited: Apr 13, 2005
  9. -exec-

    -exec- FH Consultant

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    probably flight-time to recognised target can take up to 15 minutes that makes life counter senseless.

    i can suggest organisers to reconsider the format to make it a "weekend warrior" as "MA fragment" instead of quite regulated "scenario". just like "kursk battle" a time ago.
     
  10. -exec-

    -exec- FH Consultant

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    if the format would be changed, may be other limits must be specified:
    variant A) 3:00' and then scoring.
    variant B) untim 2(3?) cv's of one colur are sunk.
     
  11. ppedott_vibora

    ppedott_vibora Well-Known Member

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    Hi!

    2 hardy:

    1) Totally agree! I personally annoyed hilmar in this matters. thanks to come and illustrate it so well! :)


    2) I think that a mix between thw 2 ways could be usefull, becouse if side A get lets see 80% pilots dead (circa 16-17), the 4-6 left will be easy to defeat... but maybe side A got expressive goals at expenses of its pilots lifes...

    2 -exec-

    1) I attended Kursk Battle event at FH, but it was at my early online flights, so I didnt understand it so much (among to got down 37 secs after take off by stec, if I recall) could you briefly explain how it was conceived, plz?

    2) Variant A is intersting due we have no clue how the battle will develop...

    Variant B could be: for golds, close fields; for reds, sunk 2-3 CVs...
     
  12. dankes

    dankes Well-Known Member

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    I've never played at Tabajarahost so I have a question.

    Is it possible to sink CV without sinking all escort first? What about CV/escort DM, does it differ from FH MA?
     
  13. -exec-

    -exec- FH Consultant

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    /me reading description.

    should we really control cruising altitudes?

    in the beginning of watten we suffered 4 collisions on the runway while we were all standing on the runway. could it repeat on the tiny runways of aerocarrier again?

    as for kursk:
    it was modified MA with only eastern part of wbmedrl2 with german/soviet rps. no life counters, no time limits.
    what do i mean about this in application to midway (it cannot last one/two real months): limit A or limit B :)
     
  14. -exec-

    -exec- FH Consultant

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    not defined in this beta-version :)
    imho in this certain event developers will allow to sink cv without sinking escort.
    probably it must be ruled by arena settings, that could be modified by moderators on-the-fly.
     
  15. --vipe

    --vipe Well-Known Member

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    oppps i forget, Hiryu is fine :)
     
  16. ppedott_vibora

    ppedott_vibora Well-Known Member

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  17. -exec-

    -exec- FH Consultant

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    take-off?
    we standed on the runway waiting for green light. then one of us changed load (.e, setup, .fly) and collided with parked b-17. then other discoed and logged again (.fly), without igniting engines, and collided. then some dude started p-47 and killed a pair of b-17 before igniting engines too. pls notice that the pilot who rolled to the runways made a short roll forward, about 20-50 meters to step from respawn point.
    collisions occasioned in two cases:
    1.one of us rolled not too far from respawn (10m instead of 30).
    2.collisions occasioned when newcomer warped from tower to respawn. he does not appear at respawn. he appear in the tower, then warps to respawn point.
    in overall we got about 5 collisions before we even decided to fly.
     
  18. ppedott_vibora

    ppedott_vibora Well-Known Member

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    Geeee! what a mess... :) woul like t9o stay there to see... :)
    as I said, friend collies at ground must NOT occur... I really dunno why it happens

    Well, in this afternoon I talked franz about it and he promise me that he will check it... alias, franz is waiting something from someone in order to implement the most important update of TabajaraHost, the update that will promote server beyond the "beta" status, and the real TH war will start. :)
    Gentlemen, be prepared for an unique WB game experience! :)
     
  19. ppedott_vibora

    ppedott_vibora Well-Known Member

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    BTW, at Midway's CVs I insist: there is few planes at each field, so, plz take off one-by-one!
     
  20. hilmar

    hilmar Well-Known Member

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    Well, it`s very interesting to know diferent point of views about the same thing!
    But, about the suggestions/doubts, i have this comments:
    1. The original format of the event is a limited scenario, but this isn`t incompatible with a new one in other moment, and we allways can talk with the CO/Officers about a second frame, if in the end of the time limit there are cvs/fields working (In this case, the new frame could be start where the first ended, for example);
    2. About the control cruising altitude, this was fixed because it`s necessary to avoid low atacks with dive bombers. It`s important to remmenber that the game was thought like a balance between flexibility and historical coerence.
    In resume, wtg about comments. This show to us that we need to talk more these sort of ideas. :)
    BB
    Hilmar.