NEW MED TERRAIN - all problems can be solved!

Discussion in 'Warbirds General Discussion' started by grobar, Sep 29, 2000.

  1. grobar

    grobar Well-Known Member

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    I learned from Arcticfox that moving fields from one place to another is not hard. So IMO it is possible to satisfy all sides:

    1. Having mountains and canyons
    2. Having fights in them (not 3km above [​IMG])
    3. Having bridges and cities (which maybe will start to function?)
    4. Having smaller number of fields on the map
    5. Having smaller distances between fields
    6. Having large distances between fields
    7. Having seawar i.e. CV v CV battles and greater significance of CV than in old terrain (if eventuall CV starts moving)
    8. Have I forgot something?

    Solution:

    Choosing the areas with the most mountains and near the coastline (called the Area from now on). Getting half the fields from the other regions and moving them to the Area. But in such a way that there are fields with very small ditances and such with the old big distances. Or the fields next to the Area may be left on their old places and thus will be far from the fields in the Area itself. Some of the moved fields should be put in valleys and on tops.

    The CV courses will be defined so that they will pass near by each other. Besides, there will be some fields on coasts far from the Area, to which the CV travels - so for them will be needed either carrier-borne attacks, or long level bomber flights.

    Still most of the outer regions` fields will not be moved but made neutral. Thus IMHO the field number mey be decreased from 44 to 30 (old med had 21).

    If the bridges and cities some day begin working they will be moved also in and around the area.

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    So it is left to convince Aike, that it is worth to invest the time to move the fields...
     
  2. lancer

    lancer Well-Known Member

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    But how can you restrict pilots to fly IN them, but not OVER? [​IMG]

    Sorry? Large or small? [​IMG]

    But how can you alter or expand a script for CV_and_escorts to let them know to shoot not only at aerial targets but to a enemy CV too? Have no ideas 'bout dis... [​IMG]

    Woah! Sorry grobar - my english is'n't good enought.. [​IMG]

    I found all of your ideas (that I undesrtand of course with my "da inglush") acceptable exept one thing. Maybe, CV don't need to be directed to a corners of map - why don't he will follow a wide circle or ellipse around a map. We have two CVs - so let it be two ellipses, crossing each other and in the corresponding points we may have, probably, a desired naval fight [​IMG]

    'Bout fields... Hmmm... Why don't just erase some fileds from map instead of making them neutral?

    PS: Sorry for my english, folks! [​IMG]

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    +++ Legio Angelis Tenebrae +++


    [This message has been edited by lancer (edited 29 September 2000).]

    [This message has been edited by lancer (edited 29 September 2000).]
     
  3. grobar

    grobar Well-Known Member

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    Heh heh [​IMG] Under CV v CV I mean planes from CV. It will be good if they are in visual distance (otherwise it will be hard to say if they are near, since you can`t see em on the map [​IMG]).

    I`ve never said anything about corners. AFAIK the CV path is decided by Aike (and that is way it is not moving yet [​IMG]) so he can do whatever he wants. I think that CV should travell between several far fields (so that you capture CV from one field and an hour later you can jump on the second field [​IMG]) - thus the Cv will be important for winning the war.

    There are 4 CV on the map - 41 to 44.

    Well, if it is easier to cut the fields off. But after it is not possible to put more fields, I guess it won`t be to remove.
     
  4. lancer

    lancer Well-Known Member

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    Hmmm... But CV vs. CV fight will be mmmmuch more spectacular, no? [​IMG]

    Ok, ok... My mistake [​IMG]

    Agree that....

    Maybe, you're right. Future will show that... [​IMG]

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    +++ Legio Angelis Tenebrae +++
     
  5. grobar

    grobar Well-Known Member

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    Last try. [​IMG]

    Here is an example terrain:
    [​IMG]

    The white is area with small distance between fields - e.g. 0.25 to 1.8 vis radii (on the oldest med they were mainly 1.8 vis radii apart with f4-f9 - 1.5 and f17-f20 - 2.5)
    The blue is with long dists - 2-4 vis radii
    The red ones are separated fields or groups of fields which need either long level bomb flight or attack from near CV.
    The grey is where the superflous fields can be stored as neutral.
    The CVs are given with the lines - meybe these courses are too long.

    This is just example configuration to illustrate my idea. Especially on the part with CVs I guess it will need major change to reach its goals.

    PS: When I said dist 0.25 I mean there can be just 1-2 places where the fields are very close - this will be very interesting challenge for the attackers.