Some trks

Discussion in 'TabaHost General Discussion' started by ppedott_vibora, Nov 7, 2004.

  1. ppedott_vibora

    ppedott_vibora Well-Known Member

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  2. Marins

    Marins Well-Known Member

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    got broken link :(

    marins/-elso-/marin-
     
  3. ppedott_vibora

    ppedott_vibora Well-Known Member

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    server down! :( will put bck asap! sorry...
     
  4. ppedott_vibora

    ppedott_vibora Well-Known Member

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    Working now! :) sorry by inconvinience!
     
  5. -exec-

    -exec- FH Consultant

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    track2: soft-mode = pitch black. wondered all the road wether show is coming or i already missed it. until i saw white trails.
     
  6. ppedott_vibora

    ppedott_vibora Well-Known Member

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    hmmmm... hard to solve... let me think...
     
  7. Snakeye

    Snakeye Well-Known Member

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    Stop cheating, fly 3D :D
     
  8. Marins

    Marins Well-Known Member

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    I somehow can play tracks in 3D (due the pink bug). I got an external view slight from side. Togh could see some tanks approaching field, saw field striking back with heavy and light acks. Saw explosions from the missed shots near tanks. After, watched roxs salvo in field. It's bizarre watch this fight aside, floating in the serene night while explosions throw away silence.

    Daaaaaaaarrrkkk...
     
  9. -exec-

    -exec- FH Consultant

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    new question: will acks hit tank bots? :shuffle:
    Flieger Abwehr Kanone 1937 (88mm) was quite popular as an anti-soviet-tank weapon :)
     
  10. ppedott_vibora

    ppedott_vibora Well-Known Member

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    :D:D

    Well, new answer:
    YES! those poor guys at AAA try a lot to catch tanks, but I (personally) never see a direct hit, altought 40mm and 88mm has firepower more than enough to get rid those nasty bugs... :D
     
  11. -exec-

    -exec- FH Consultant

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    at fh you can ride hmack to any aa-defended object and you will see that aa shot at your hmack.
    it's logical problem. i still don't understand how aa works. but it looks for me like this:
    1.your fe draws aa-tracers at nearest enemy target.
    2.if you're the pilot, your fe sometimes scores aa-hits at you.
    3.your fe breaks corresponding part and sends a report to server about aa-hit.

    in the case of fh-hmacks it works the same way:
    1.your fe draws aa-tracers at nearest enemy target (e.g. your jeep)
    2.you are not pilot of hmack. you are an invited turret gunner for server-side jeep. you wait your pilot to get aa hits and reports damage to server (and you).
    3.nothing happens.
    imho it's because aa-fire is located at fe, and vehicle bot is located on server.
     
  12. laxtsc

    laxtsc Well-Known Member

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    I hope that You will not get bug like this, theoretically : Few pilots puts some tanks on field, waits for a moment, then goes with planes and ... AA shots only tanks and planes kills tergets at time when AA are tied with tanks. Is it possible ? I saw that some AAs can stick to one plane and other have clear way.
     
  13. -exec-

    -exec- FH Consultant

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    must be checked.
    hmack amidst enemy field is definitely the closest target for field acks.
    this will allow strafers to fly over the field without any disturbance from acks.
    of course if vehicle will ignore aa-hits.
     
  14. Franz-

    Franz- FH Beta Tester

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    Correct -exec-, and tanks are not killed by acks too. There are no way to know if a tank was killed by ack... but we can make a random effect... But, IMHO, if we allow tanks to be killed by acks it wont be fun :). We could make this for hmacks (and hmtanks?), so the field would not be so vulnerable...
     
  15. ppedott_vibora

    ppedott_vibora Well-Known Member

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    Hi Guys!

    Im matter of fcts, acks DO shot tanks and the plane of the pilot that sent it...
    they fried me over my tanks...

    But, there is a question... AFAIK, there is a "rule" that stats levels for ack atuation (12mm 0-Xm, 20mm X-Nm, and so on) so, the 2 unique acks that has enough firepower to fry the bugs do not shots at ground level... but I could be wrong, as usual...
    Can it be changed?
     
    Last edited: Nov 11, 2004