TabajarHost "New" features

Discussion in 'TabaHost General Discussion' started by ppedott_vibora, Oct 2, 2004.

  1. strafe

    strafe Guest

    Re: TabajarHost "New" features

    Hi guys. Congratulations again! :cheers:
    I have only a suggestion to you. IMHO some feature would be mplemented to avoid kamikase pilots destroying structures only in benefit to other side. I suggest put some limited in time (as greater as possible) to restric kamikase pilot who hit own structure. Cause without this loosers could destroy all structure in own field and palnes to, since then the models are limited for each field.
     
  2. Jacobe

    Jacobe Well-Known Member

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    Re: TabajarHost "New" features

    I wish ALL these features come to FH.Admins/developers of TABARA are in contact with FH-admins?I wish you share your knowlidge,human gunners etc.

    <S> Tabarahost ,CU there soon.
     
  3. Franz-

    Franz- FH Beta Tester

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    Re: TabajarHost "New" features

    Sure, this can be done, but one thing is already done: if you destroy (or just hit with a bomb) a friendly structure, this will result in negative score... So, if you kill, any friendly target or plane, be sure your score will be decreased :)
     
  4. ppedott_vibora

    ppedott_vibora Well-Known Member

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    Re: TabajarHost "New" features

    Thnx a lot, and plz, be welcome to join the devs. team! but the correct spell is TabajaraHost (Tah-bah-jah-rah-host :D)
     
  5. spaceb

    spaceb Well-Known Member

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    Re: TabajarHost "New" features

    Kamikaze pilot rules... we should encourage kamikaze.

    @vibora tabajarahost is difficult to spell, tabahost easier :)
     
  6. ppedott_vibora

    ppedott_vibora Well-Known Member

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    Re: TabajarHost "New" features

    Ty space! Ill think on it...

    -+-> Different icon settings for day/night:
    From 18:31 to 6:00 the icon settings is half of day settings ex:
    ex: day: D4/D2 night: D2/D1; day: D10/D8 night: D5/D4...and so on
    working now! :)
     
  7. ppedott_vibora

    ppedott_vibora Well-Known Member

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    Re: TabajarHost "New" features

    New Drone:
    -+-> .tanks ; Now we get a Brigada de Cavalaria (1єRCMec-Itaqui/RS); :)
    Explanation: If you are in a tower (F7 for example) you type .tanks f9 and 3 tanks with can 75 starts towards f9 and will bomb it. It still beta, and for a while it do not stops :)D )... and it only can be exploded w/ a cal 37mm class weapons (ie Stuka G2). 2 sets of those tanks (6) has firepower enough to close a small field.

    The idea here is to add a new tactical weapon; for example: when you note that night is coming, you release the Vibora's Bastards against the near enemy field (or not so near), at day time is pretty hard to spot the 3 tanks(as clear it too!!! :) ), and at night it is harder indeed... so, launching the calvary guys to do the dirt job at enemy field, the commandos from Li/Ju got the easy part of the fun!

    You all are welcome to test it and post comments
    <-+-Vib

    BTW: "In two weeks"® The Vibora's Bastards will get the companion of a pair of Katyushas... :D
    BTW2: In especial events we can multiply the number of tanks to recreate a frame of the Kursk Battle, for example...
     
    Last edited: Oct 13, 2004
  8. beryl

    beryl Well-Known Member

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    Re: TabajarHost "New" features

    cooool ! i'd like to check it, guys, what i need? what should I download? what's IP etc... tell me more pls
     
  9. ppedott_vibora

    ppedott_vibora Well-Known Member

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  10. vojtas

    vojtas Well-Known Member

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    Re: TabajarHost "New" features

    200.176.205.74 - to IP wklejasz do FH Launchera , pingujesz , odpalasz , wchodzisz...
     
  11. vojtas

    vojtas Well-Known Member

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    Re: TabajarHost "New" features

    btw i can see the ping got better ... :)
     
  12. ppedott_vibora

    ppedott_vibora Well-Known Member

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    Re: TabajarHost "New" features

    Hardworkin on it :) soon GREAT news!;)
     
  13. beryl

    beryl Well-Known Member

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    Re: TabajarHost "New" features

    naaah it's to easy :D i'm just omw to test!
     
  14. beryl

    beryl Well-Known Member

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    Re: TabajarHost "New" features

    :( pings from outter space
     
  15. -haupt

    -haupt Well-Known Member

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    Re: TabajarHost "New" features

    1єRCMec-Itaqui/RS!!! BUHAHAHAHA Essa foi boa, paulinho. :D
     
  16. ppedott_vibora

    ppedott_vibora Well-Known Member

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    Re: TabajarHost "New" features


    [​IMG]
    Uй? saiu de la o Regimento? em 84, quando eu fui fazer o estбgio do CPOR era lб... :D:D:D
     
    Last edited: Oct 16, 2004
  17. ppedott_vibora

    ppedott_vibora Well-Known Member

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  18. -cbfs-

    -cbfs- Well-Known Member

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    Re: TabajarHost "New" features

    Been trying to login the last few days, but it's on 'off' all the time...

    :(
     
  19. ppedott_vibora

    ppedott_vibora Well-Known Member

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    Re: TabajarHost "New" features

    its online right now, and last nite me and a half dozen ppl got a lot of fun "rudeling" tanks... :D
     
  20. -exec-

    -exec- FH Consultant

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    Re: TabajarHost "New" features

    my humble opinion:

    1.human turrets must not replace automatic turrets, since i doubt every bomber (i.e. multicrew) will be equipped with human ones.

    2.navy bombardment at radar range... hmm, 20nautical miles. isn't it too far? i guess 10nm is more than enough

    3..shanghai. @ien it only "invited" (i.e. kidnapped the puppil), and the .masterview forced him to look at the direction where the tutor is looking. i think that this feature must have some limitation. for example, puppil must confirm invitation.

    4.how inversion trails are modelled? fuel leak or demonstration smoke? some is coloured in 3d mode.

    5.i think that destruction of friendly buildings is not an option for ma. negative scoring is not an obstacle of feature misuse.

    6.tank bots. when i thought of this feature long ago, i wished that tanks appear 33% of the route to the field, therefore tank attack could be countered by another tanks. 33% gives time for counter-reaction, and on the other hand, shortens time of tank sortee. i thought that tank could be controlled by players. tank-bots must shoot at any enemy tanks encountered, wether those are human or bot opponents.