TH wishlist

Discussion in 'TabaHost General Discussion' started by vasco, Sep 6, 2006.

  1. -exec-

    -exec- FH Consultant

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    1.medal strip - cool idea.
    i'd like dates/times to be both tour and real.
    2.can a player have different drones?
    i thought that i could not drop a commandos when i sent tanks...
    however, imho .remdron should not remove wingmen.
    3.shanghai takes, attach gives
    shanghai is ien's word. however in dictionary it means "kidnap" %)
    4.ack downtime from commandos - 300s enough, when transport nearby.
    on the other hand heavy structures should be downed for 300s too.
    5.disable comms when destroyed radiohut: imho overplaying. don't force players to use alter comms (RW/TS), because you will fail in chasing your idea :)
    6.champion li/ju run - don't aggree.
    7.imho night is just has the right perion.
    8.remove jeeps from column? it's not too dangerous to make rules such complex.
     
  2. ppedott_vibora

    ppedott_vibora Well-Known Member

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    Reasonable point, Ill ask sonicx to study your suggestion, thank you! as well to add -exec-'s old suggestion to add dates :)

    I see your point, I see why implement a dotcom to remove tanks but I cant see any use for a dotcom to remove commando... as it finishes they job at time the field is closed.



    just becouse .attach has a power to rise flames and cheating possibilities

    reasonable the insight about .save (or .rescue), but about the command .thanks be automatic, I doubt about the technical possibility (I mean I doubt if it is possible implement as you conceived it)


    as standard, radar circles is not visible in flight, it must be an config error.

    I see your point. But at TH, these commandos configs are used becouse we have few players inside. as we have more players those configs will be changed... We did it in this way in order to allow people play alone at TH, as well to improve the use of bombers and transporters.

    Intersting point, it could be tested among the radio range issue (check older suggestion for radio at this sub-forum).


    Wing bombers is intended to improve lifetime of bomber pilots as well improve the efficiency of bomber raids.
    At FH we have an arena focused in close air combat and jabo missions. and FH is doing a great job in this matter. It doesnt make sense to have a FH clone, with the same settings, so TH IS different, focusing the other aspects of air battles. at TH wingmen boost bomber capabilities, emulating the presence of more pilots doing that job... At the very time we have more players online at TH we can re-avail this issue.

    well, at TH, columns do almost the same as wingmen and commandos, I mean to allow people to play with few or none online (when we have more ppl...blah blah blah...). BTW, I prefer to see the columns as "mobile jabo target"... most pilots at our community are so proud of they skills to jabo great and static targets, as hangs, fuels, radios etc... intersting to see how bad they are when facing mobile and "smart" targets... :D

    The number of 4 paras was set when we had a huge discrepancy between the number of paras at JU52 and Li2. now it can be reviewed.


    we already discussed about "lights" at nite, but franz didnt find any element (besides tracers) to perform it... but Ill ask him about it... to greater night time... maybe could be nice... I personally like nights very much becouse I can start sneaks attacks under cover of night

    Franz has a studi to teach columns to avoid water and find its path circling waters/rivers... but by now, our brave guys on ground can attack at any terrain, even water.
    Thank you for your comments, be welcome to participate of the improvement of TH.
    :)

    2 exec:

    me also!

    you can have at sametime wings, commandos and columns.

    I disagree also with franz's word choices... as well i never know as "shanghai" is spelled.

    it depends of size of map, in small amps we have smaller downtimes, at great maps the downtime are greater, in order to allow people play alone.

    agree.


    also agree... effective paras from LI/JU/L2d wingmen is, IMHO, too much!

    it could be discussed as well, but by now seems ok.

    agree.
     
  3. -exec-

    -exec- FH Consultant

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    oh. let them go round seas, but cross rivers, pls.

    sure it does not depend!
    once commandos is dropped, it certainly means that li/ju nearby.
     
  4. DZIVDZAN

    DZIVDZAN Well-Known Member

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    I saw when I attack big and medium fields that if I remove comm from one point after a few minutes and place it on different point near by field, the time of closing field get lower (comm wait 'till grenade(shll) drop on target to fire onothet one), 'cos distance bettwen trget and comm isn't same from point to point. So I move it from pint to point 'till some one see me from TWR how circling around the field. Commandos should executed his mission only when he enter TWR after capturing field or when he is out of ammo, in other words if all trgets down he should stay on his position and wait 'till cap field or to reclose field if he have ammo, after that he can executed his mision and you can put anoter comm near by fields. I hope now you will understand my point of view.

    I think about of lenght and writting bettwen words ATTACH and SCHANGAI. For me is easer to write faster ATTACH then SHANGAI

    .THANKS Every good resoult of solving this problem of automation this dotcommand is good even if you give all 30% of scoring to the person who got bigest damage to the attacker of buff. I'll be thinking about, this I have another idea but I have to think about it a little bit more.:zzz:

    If you don't move your jeep you are easy statick target. So Move It, Move It :super:

    I also think abouth wether condcition. Maybe it is SF but it will be nice to have different level of clouds and on different hight, maybe a little bit of rain will be good too. :rolleyes:

    Bridge efect on the river should be calculated if it is possible.
    Just got an idea. If the colum cros river by bridge should attack enemy aa by bridge cros river and go to attack field. :@prayer:

    I have a few questions and suggestions:

    1. If it posible in flight to see linked trget for particular field something like this: .field fxx
    -HOST- ...( as it is in present )...
    -HOST- (city, convoy, factory, bridge)xx linked to fxx

    2. Are the trget in linked cities/factories in MEDRL2 map for closing field same as in FH?
    Alsou need names for linked targets on the map if we want to see which target are destroyed from TWR. Cos FRANZ told as in TWR you typ E.G. .city cxx and you got result like for field. But ond map near every linked target don't write her name ( in FH you dont need to destroy linked trget to close field so no need to see trget bildings in TWR ).
    Also we need names( think NUMBERS ) for bildings in linked cities/factories/convoys ( like for fields ) and to put this names in map for cities/factories/convoys so that person in TWR can tell buffer E.G. bilding No 5/6/10 are up and buffer look at map of cities/factories/convoys and know what he need to bomb.

    3. Did enyone think that with comm droped near by linked trgt you can destroy it? Is it possible to add ( in existing dotcommand .Commandos+name of linked target? Need opinions !!!
     
    Last edited: Oct 31, 2006
  5. ppedott_vibora

    ppedott_vibora Well-Known Member

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    ok, but we have some troubles here... AFAIK the dimension "Water" at WB is given by altitude (zero meters or something like that) and AFAIK rivers and seas has same altitude, so, I believe that is hard to have deiferent rules for same thing (in rough words)


    so, commandos mortars are different from 250kg bombs (Im not sarcastic, please, I do not know)? Im not sure if it is possible to set different reuptimes, but I could be wrong, as usual...
    What I said is: when you bomb structures and close fields you have, at TH, different reuptimes according size of map; in order to allow a player get a bomber, bomb a field, close this field, go back, pick a transporter, go to field and capt it. And this IMHO deppends on terrain size.
    :)

    ps. DZIVDZAN reply is big, I must leave to work now, but Ill answer asap! :)
     
  6. -exec-

    -exec- FH Consultant

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    i'd like escort to prevent any bullet to buff. which algorythm will define interceptor then?

    opinion: commandos should attack nearest target of specified goal. you drop him near bridge, he attacks bridge, then goes to field. or you drop him near field, he attacks bridge after flatening field.
     
  7. -exec-

    -exec- FH Consultant

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    for big maps buff's downtime or jabo's downtime can vary depending on distance to rtb for ju run.
    that's ok.

    for any maps, commandos means that ju is already at the target field, therefore there is no such time consuming ops like rtb and bring ju.
     
  8. ppedott_vibora

    ppedott_vibora Well-Known Member

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    Question: is that possible to set commandos dammage different bombs 250kg dammage?
     
  9. -exec-

    -exec- FH Consultant

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    answer: commandos is a server-side feature and can do anything wb cannot: kill buffs across the entire map with one rs82, run faster than me262, rain the field with torpedoes etc.
     
  10. ppedott_vibora

    ppedott_vibora Well-Known Member

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    hmmm ... I loved all of this features!!!
    speccially the "rain the field with torpedoes" stuff :D
    j/k

    So, is cristal clear that franz can tweak this... Im now adding it to a 2do list!
    :)
    Tx!


    fuck! I already have answered DZIVDZAN but my post is lost!!! fuck fuck fuck!!!
     
    Last edited: Oct 25, 2006