Version 1.9

Discussion in 'WWII Online' started by Ksan, Jul 29, 2003.

  1. Ksan

    Ksan Well-Known Member

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    Last edited: Jul 30, 2003
  2. HellRider

    HellRider Well-Known Member

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    да... только я знач в опель залез, а меня бах.... и выкинуло. :(

    кста, интересно... там писали про 1.9 релиз. а у меня тока бета запатченая. причем, ломлюсь на фтп, посмотреть, не вышло ли каких еще обновлений. вышло. вроде даже до 23го включительно. сокрушаюсь, что все это надо качать, т.к. у меня 1.9.18 только. копирую из окна броузера линк, окно закрываю, запускаю гетрайт, из его броузера захожу на фтп.... и не вижу вообще ни одной версии 1.9. вот теперь думаю - глюк был или их потерли, пока я туда-сюда софт запускал?... :(
     
  3. Ksan

    Ksan Well-Known Member

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    Ну чё за херня ??? :mad:

    На форуме девелоуперов написано, что запустили 1.9.
    В разделе Downloads написано, что LATEST WWII ONLINE VERSION IS 1.8.9
    Версией 1.9 там и не пахнет.
     
    Last edited: Jul 29, 2003
  4. Ksan

    Ksan Well-Known Member

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    А список изменений внушаить:

    =====================
    World War Two Online
    =====================
    ver# 190 (Public)
    07-29-03

    Converted DirectX graphics API to OpenGL graphics API

    Vehicles: Planes
    -Added new plane: French DB7 medium bomber
    -Added new plane: British Havoc I medium bomber
    -Audited filght model for Bf110 C4
    -Audited filght model for Bf110 C4b
    -Audited flight model for Bf109E
    -Audited flight model for Bf109F (pending 19x)
    -Audited flight model for Ju87
    -Audited flight model for Hurricane I
    -Audited flight model for Hurricane IIc
    -Audited flight model for Spitfire I
    -Audited flight model for Spitfire Vb (pending 19x)
    -Audited flight model for H75
    -Audited flight model for Dewotine 520
    -Audited flight model for H81
    -Fixed a bug where HE-111 crew positions that used 2 weapons did not die when the alternate position died
    -Fixed a bug with He111 position 7 not being killed properly
    -Added new articulated bombsight to DB7. This bombsight has the ability to move left, right, up, and down and has an indicator for the pilot to correct movment. This sight technology will be retrofitted to the HE-111.
    -Reduced MINIMUM convergence on ALL forward firing aircraft guns to 100m
    -Finished ground handling pass on SpitVb, should now handle same as SpitI
    -Reduced total braking power on HurricaneI and HurricaneII to help reduce nose-over tendencies while applying brakes.
    -Reduced bomb drag on all bombs to bring "speed clean vs. speed w/bombs" closer to historic values on aircraft with external bombs
    -Changed G-force code so that player cannot achieve brain death state by pulling G's
    -Added flag, gear and canopy drag
    -Added flap, gear and canopy damage

    Vehicles: AFV
    -Added new tank: H39 French light tank
    -Armored cars audited for stability
    -Fixed roll and yaw values for the Matilda to address shaking on some terrain tiles
    -Audited Truck and Puller transmission to match historical speed data:
    Morris 60kph
    Laffly 66kph
    SdKfz 50kph
    Bedford 70kph
    Opel 80kph
    -Tweaked S-35 speeds, should now hit historic numbers
    -Adjusted fuel loadouts on ALL ground vehicles to reflect historic values
    -Changed Char and S35 turret rotation speed to match historical data (audit in progress not final do not report issues)
    -Changed French mg drums to 150 rounds to match historical data
    -Adjusted Flak 30 reload time from 7 seconds to 4.5 seconds

    Infantry:
    -Added ability to spawn at depots (infantry only, mission only)
    -Added knives to infantry load out
    -Added third person binoculars
    -Added sheck ejection animations in first and third person
    -Added new infantry animations for walking backwards, upright and crouched
    -Added new relaxed state animation
    -Changed muzzle fire and smoke
    -Added muzzle light sourcing to the muzzle flash
    -Added bullet smoke to troop hits
    -Added new infantry emotes, usage is as follows in an open chat buffer:

    full body emotes:
    .emote salute
    .emote cheer

    combat emotes:
    .emote double <control-1>
    .emote getdown <control-2>
    .emote halt <control-3>
    .emote moveout <control-4>

    Note: You may type these as short cuts (i.e. <.em doub> for <.emote double>)
    -Mapped the left ctrl key to be the modifier for the trooper emotes in conjunction with the number keys
    -Increased rifle spawn number to 400
    -Disbaled emotes while swimming

    -Keyboard commands for infantry changed as follows:

    External view (offline only):changed from "V" to "Left Control, V"
    Crouch: changed from "B" to "F"
    Prone: changed from "F" to "V"

    Terrain:
    -Added bomber fields (may be moved by RDP cycle)

    He-111 (Germany):
    Dusseldorf
    Koln
    Monchen-Gladbach
    Aachen

    DB7 (France):
    Reims
    Abbeville
    St.Omer
    Calais

    Havoc I (British):
    Le Tourquet
    Amiens
    Ramsgate
    Folkstone

    -NEW CP's and AF's

    England
    -------
    Canterbury (3 x RD&P facilities)
    Wingham
    Derringham
    Faversham
    Eastchurch
    Whitstable (3 x RD&P facilities)
    Ashford (3 x RD&P facilities)
    British deepwater destroyer ports added at Deal, Dover, Dunkerque and Berck-Plage
    All English CP's made capturable and links to France extended to include:
    Boulogne/Le Touquet -> Folkestone
    Dover -> Dunkerque

    Germany
    -------
    Hallschlag - Kronenburger AF
    Schleiden
    Oplade
    Bruhl
    Ratingen
    Langenfeld
    Dusseldorf (4 x RD&P facilities)
    Koln (4 x RD&P facilities)
    Stadtkyll
    Kerpen - (Gwynich AF)
    Hahn-Hunsrück AF (Axis rear AF only)
    Neider-Mending AF (Axis rear AF only)
    Monchen-Gladbach (1 x RD&P facility)
    Gorisboek (Zeeland Islands) seaport CP (infantry/fairmile only)
    Krabbendijke (Zeeland Islands) seaport CP (infantry/fairmile only)
    Gravenpolder (Zeeland Islands) seaport CP (infantry/fairmile only)
    Willemstad Harbour (deepwater destoyer)
    heckevoetsluis (deepwater destroyer)
    Oosterhout
    Waalwijk
    S-Hertogenbosch - (Vught Airfield)
    Densborn
    Gerolstein
    Hillesheim
    Nettersheim
    Wollersheim
    Euskirchen

    France
    ------
    Wissant
    Marquise
    Boulogne
    Escouilles
    Lumbres
    Samer
    Maninghem
    Fruges
    Le Crotoy (French destroyer port)
    Abbeville (includes French AF) (3 x RD&P facilities)
    Bernay
    Le Tourquet (includes British AF)
    Berck-Plage (includes British destroyer port)
    Montreuil (3 x RD&P facilities)
    Hesdin
    St.Riquier
    St.Pol
    Frevent
    Saulty
    Doullens
    Albert
    Fixecourt
    Corbie
    Villers-Bretonneux
    Chuignolles
    Talmas
    Amiens (includes British AF) (3 x RD&P facilities)
    Tille AF (French rear AF only)
    Clermont AF (French rear AF only)
    French deepwater destroyer ports also added at Calais, Oostende and Antwerp
    Harbour port added to Walsoorden

    -Modifed Autogunner machine guns so they have reduced accuracy against a trooper if he is prone
    -Added new AA AI
    British: 20mm Oklieron, 40mm bofors
    French: 25mm CaMle38, 40mm bofors
    German: 20mm Flak 30, 40mm Bofors
    -Added new bursting rounds to 20mm and 40mm AA AI for flak curtain efect

    Game Play:
    -Forward Bases now draw their supply from their parent Army Base
    -Newly captured facilities no-longer have a full spawn list
    -Added EWS to research facilities for aircraft
    -Added EWS to depots for ground vehicles
    -Incerased time span for initial vehicle delivery to a newly captured AB to 0-30 mins
    -Increased capture table initial build time to 15 mins
    -Added new cature table dialog which indicates facility spawn status
    -Increased capture table capture time to 2 mins

    Research Development Production:
    -Added new RDP web reporting and story generation
    -Added new map icons
    -Added new research facility and icon
    -Added ability to adjust vehicle levels without restarting the host

    User Interface:
    -Removed "Display All" facility filter on the UI theater map
    -Added new filtering and zoom controls to the UI map
    -Removed double-click zoom at map except at 1x zoom level
    -Added all non-combat emotes to ".help emote"

    Settings and Config:
    -Added new Settings.exe
    -Added ability to turn off muzzle flashes to Settings.exe
    -Added language support for French
    -Fixed a bug with French and Italian Keymappers
    -Added mouse wheel support
    -Moved the Jettision function to "left control + J" in the keymapper


    Effects:
    -Fire and explosions now appear voluminous and heated
    -Enhanced residual fire for bomb explosions and plane crashes
    -Added a new texture for 'heat'to explosion effects
    -Added "chunks o' debris" for aircraft hits
    -Added random sparks trailing from a burning aircraft/bomb explosions
    -Added first and third person exhaust to vehicle startup
    -Added flap and gear damage sounds to aircraft
    -Added muzzle flash/lighting
    -Adjusted global fogging variables for a smoother effect, no change to max view distance
    -Adjusted ranged icon color to distinguish it from the fog

    Sounds:
    -Changed sound reduction if your vehicles engine is running (Mac only)
    -New engine sounds for Havoc and DB7
    -Added knife sounds

    System:
    -Radio icons should now correctly indicate on which channels you receive a message

    -Added "arenaLock" - this feature alows the GM to lock players from spawning, a sys message will repeat in the chat buffer

    Global:
    -Added fix for "side Swap" bug
    -Fixed a cause for the continuous fire bug
    -Fixed a bug where explosives were delivering joule damage to terrain objects twice
    -Fixed bug where Eind and Panningen were not captureable
    -Adjusted AI to have less impact on frame rate
    -Fixed reported CTDs

    Gophur
     
  5. Ksan

    Ksan Well-Known Member

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    Слава яйцам!
    Автоапдейт сработал. :)
    Пойду биться! :super:
     
  6. dement

    dement Well-Known Member

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    хе-хе...
    Ножики появились!!!!
     
  7. dement

    dement Well-Known Member

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    Если лень думать, то достаточно набрать в строке броузера линк до файла с прошлым апдейтом, но поменять цифирки с 188189 на 189190
    И зё... ;) Ксан :)
     
  8. Ksan

    Ksan Well-Known Member

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    Самый умный, да? :)

    А ножики это классно!
    Жаль вчера у меня ножика не было - я бы того лягушатниковского саппера зарэзал. Уж больно он увлекся, я в него в упор стрелял. :D
     
  9. dement

    dement Well-Known Member

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    Неа... просто мне на работе делать нехера... А до дома как до Луны, блин.
     
  10. dement

    dement Well-Known Member

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    Ух, мля... только только глянул, что скачал, сидя на работе. Этот апдейт весит почти 13 метров!!!! :eek:
    Как домой нести????? :confused:
     
  11. Sea

    Sea Well-Known Member

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    11 дискеток, или 10 - если записывать не форматируя ;)
     
  12. gunn-r

    gunn-r Well-Known Member

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    13 метров - это маленький апдейт :).

    А учиться прикрытию бомберов Люфтваффе нужно в массовом порядке :(
     
  13. --u-p-

    --u-p- Well-Known Member

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    Респавн в фасилитях - это же бойня. :)
     
  14. Bobby

    Bobby Well-Known Member

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    флешдиск на 32 ил 64 МБ спасут "отца русской демократии" :D
     
  15. --u-p-

    --u-p- Well-Known Member

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    Я знал, я знал. :D
    Воюю за фасилити, тут мимо хранцуз пробегает, убил, думаю к дождю, пойду под лестницу.... Мне понравилось сидеть на риспавне. :turret:
    Оказалось фасилити захватили французы и теперь отсюда появляются. :D
     

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  16. Sea

    Sea Well-Known Member

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    И че умер? От жадности? :)
     
  17. -kash-

    -kash- FH Beta Tester

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    Чикатилло :)
     
  18. --u-p-

    --u-p- Well-Known Member

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    Дык в центре чужого города был. :)
    Да и нашел меня умник с пистолетом. :)
     
  19. Count

    Count Well-Known Member

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    Что-то непонятное с этими апдейтами. Установил 189 пропатчил до 190, создал пароль на триал, жму кнопарь play axis, он мне autoupgrade начинает сразу же качать 1.2 мега размером. Успешно патчится, еще раз пытаюсь зайти за axis, а он снова качает апдейт :ass: Кргда смотрю оффлайн там пишет слеа внизу версия 193.
     
    Last edited: Aug 5, 2003
  20. gunn-r

    gunn-r Well-Known Member

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    Всё правильно, там несколько маленьких патчей после 1.91