Сервак сейчас положили. Обещают через 2 часа поднять под версию 1.9! Апдэйт качать отсюда. ftp://downloads.wwiionline.com/wwiiol189190.exe
да... только я знач в опель залез, а меня бах.... и выкинуло. кста, интересно... там писали про 1.9 релиз. а у меня тока бета запатченая. причем, ломлюсь на фтп, посмотреть, не вышло ли каких еще обновлений. вышло. вроде даже до 23го включительно. сокрушаюсь, что все это надо качать, т.к. у меня 1.9.18 только. копирую из окна броузера линк, окно закрываю, запускаю гетрайт, из его броузера захожу на фтп.... и не вижу вообще ни одной версии 1.9. вот теперь думаю - глюк был или их потерли, пока я туда-сюда софт запускал?...
Ну чё за херня ??? На форуме девелоуперов написано, что запустили 1.9. В разделе Downloads написано, что LATEST WWII ONLINE VERSION IS 1.8.9 Версией 1.9 там и не пахнет.
А список изменений внушаить: ===================== World War Two Online ===================== ver# 190 (Public) 07-29-03 Converted DirectX graphics API to OpenGL graphics API Vehicles: Planes -Added new plane: French DB7 medium bomber -Added new plane: British Havoc I medium bomber -Audited filght model for Bf110 C4 -Audited filght model for Bf110 C4b -Audited flight model for Bf109E -Audited flight model for Bf109F (pending 19x) -Audited flight model for Ju87 -Audited flight model for Hurricane I -Audited flight model for Hurricane IIc -Audited flight model for Spitfire I -Audited flight model for Spitfire Vb (pending 19x) -Audited flight model for H75 -Audited flight model for Dewotine 520 -Audited flight model for H81 -Fixed a bug where HE-111 crew positions that used 2 weapons did not die when the alternate position died -Fixed a bug with He111 position 7 not being killed properly -Added new articulated bombsight to DB7. This bombsight has the ability to move left, right, up, and down and has an indicator for the pilot to correct movment. This sight technology will be retrofitted to the HE-111. -Reduced MINIMUM convergence on ALL forward firing aircraft guns to 100m -Finished ground handling pass on SpitVb, should now handle same as SpitI -Reduced total braking power on HurricaneI and HurricaneII to help reduce nose-over tendencies while applying brakes. -Reduced bomb drag on all bombs to bring "speed clean vs. speed w/bombs" closer to historic values on aircraft with external bombs -Changed G-force code so that player cannot achieve brain death state by pulling G's -Added flag, gear and canopy drag -Added flap, gear and canopy damage Vehicles: AFV -Added new tank: H39 French light tank -Armored cars audited for stability -Fixed roll and yaw values for the Matilda to address shaking on some terrain tiles -Audited Truck and Puller transmission to match historical speed data: Morris 60kph Laffly 66kph SdKfz 50kph Bedford 70kph Opel 80kph -Tweaked S-35 speeds, should now hit historic numbers -Adjusted fuel loadouts on ALL ground vehicles to reflect historic values -Changed Char and S35 turret rotation speed to match historical data (audit in progress not final do not report issues) -Changed French mg drums to 150 rounds to match historical data -Adjusted Flak 30 reload time from 7 seconds to 4.5 seconds Infantry: -Added ability to spawn at depots (infantry only, mission only) -Added knives to infantry load out -Added third person binoculars -Added sheck ejection animations in first and third person -Added new infantry animations for walking backwards, upright and crouched -Added new relaxed state animation -Changed muzzle fire and smoke -Added muzzle light sourcing to the muzzle flash -Added bullet smoke to troop hits -Added new infantry emotes, usage is as follows in an open chat buffer: full body emotes: .emote salute .emote cheer combat emotes: .emote double <control-1> .emote getdown <control-2> .emote halt <control-3> .emote moveout <control-4> Note: You may type these as short cuts (i.e. <.em doub> for <.emote double>) -Mapped the left ctrl key to be the modifier for the trooper emotes in conjunction with the number keys -Increased rifle spawn number to 400 -Disbaled emotes while swimming -Keyboard commands for infantry changed as follows: External view (offline only):changed from "V" to "Left Control, V" Crouch: changed from "B" to "F" Prone: changed from "F" to "V" Terrain: -Added bomber fields (may be moved by RDP cycle) He-111 (Germany): Dusseldorf Koln Monchen-Gladbach Aachen DB7 (France): Reims Abbeville St.Omer Calais Havoc I (British): Le Tourquet Amiens Ramsgate Folkstone -NEW CP's and AF's England ------- Canterbury (3 x RD&P facilities) Wingham Derringham Faversham Eastchurch Whitstable (3 x RD&P facilities) Ashford (3 x RD&P facilities) British deepwater destroyer ports added at Deal, Dover, Dunkerque and Berck-Plage All English CP's made capturable and links to France extended to include: Boulogne/Le Touquet -> Folkestone Dover -> Dunkerque Germany ------- Hallschlag - Kronenburger AF Schleiden Oplade Bruhl Ratingen Langenfeld Dusseldorf (4 x RD&P facilities) Koln (4 x RD&P facilities) Stadtkyll Kerpen - (Gwynich AF) Hahn-Hunsrück AF (Axis rear AF only) Neider-Mending AF (Axis rear AF only) Monchen-Gladbach (1 x RD&P facility) Gorisboek (Zeeland Islands) seaport CP (infantry/fairmile only) Krabbendijke (Zeeland Islands) seaport CP (infantry/fairmile only) Gravenpolder (Zeeland Islands) seaport CP (infantry/fairmile only) Willemstad Harbour (deepwater destoyer) heckevoetsluis (deepwater destroyer) Oosterhout Waalwijk S-Hertogenbosch - (Vught Airfield) Densborn Gerolstein Hillesheim Nettersheim Wollersheim Euskirchen France ------ Wissant Marquise Boulogne Escouilles Lumbres Samer Maninghem Fruges Le Crotoy (French destroyer port) Abbeville (includes French AF) (3 x RD&P facilities) Bernay Le Tourquet (includes British AF) Berck-Plage (includes British destroyer port) Montreuil (3 x RD&P facilities) Hesdin St.Riquier St.Pol Frevent Saulty Doullens Albert Fixecourt Corbie Villers-Bretonneux Chuignolles Talmas Amiens (includes British AF) (3 x RD&P facilities) Tille AF (French rear AF only) Clermont AF (French rear AF only) French deepwater destroyer ports also added at Calais, Oostende and Antwerp Harbour port added to Walsoorden -Modifed Autogunner machine guns so they have reduced accuracy against a trooper if he is prone -Added new AA AI British: 20mm Oklieron, 40mm bofors French: 25mm CaMle38, 40mm bofors German: 20mm Flak 30, 40mm Bofors -Added new bursting rounds to 20mm and 40mm AA AI for flak curtain efect Game Play: -Forward Bases now draw their supply from their parent Army Base -Newly captured facilities no-longer have a full spawn list -Added EWS to research facilities for aircraft -Added EWS to depots for ground vehicles -Incerased time span for initial vehicle delivery to a newly captured AB to 0-30 mins -Increased capture table initial build time to 15 mins -Added new cature table dialog which indicates facility spawn status -Increased capture table capture time to 2 mins Research Development Production: -Added new RDP web reporting and story generation -Added new map icons -Added new research facility and icon -Added ability to adjust vehicle levels without restarting the host User Interface: -Removed "Display All" facility filter on the UI theater map -Added new filtering and zoom controls to the UI map -Removed double-click zoom at map except at 1x zoom level -Added all non-combat emotes to ".help emote" Settings and Config: -Added new Settings.exe -Added ability to turn off muzzle flashes to Settings.exe -Added language support for French -Fixed a bug with French and Italian Keymappers -Added mouse wheel support -Moved the Jettision function to "left control + J" in the keymapper Effects: -Fire and explosions now appear voluminous and heated -Enhanced residual fire for bomb explosions and plane crashes -Added a new texture for 'heat'to explosion effects -Added "chunks o' debris" for aircraft hits -Added random sparks trailing from a burning aircraft/bomb explosions -Added first and third person exhaust to vehicle startup -Added flap and gear damage sounds to aircraft -Added muzzle flash/lighting -Adjusted global fogging variables for a smoother effect, no change to max view distance -Adjusted ranged icon color to distinguish it from the fog Sounds: -Changed sound reduction if your vehicles engine is running (Mac only) -New engine sounds for Havoc and DB7 -Added knife sounds System: -Radio icons should now correctly indicate on which channels you receive a message -Added "arenaLock" - this feature alows the GM to lock players from spawning, a sys message will repeat in the chat buffer Global: -Added fix for "side Swap" bug -Fixed a cause for the continuous fire bug -Fixed a bug where explosives were delivering joule damage to terrain objects twice -Fixed bug where Eind and Panningen were not captureable -Adjusted AI to have less impact on frame rate -Fixed reported CTDs Gophur
Если лень думать, то достаточно набрать в строке броузера линк до файла с прошлым апдейтом, но поменять цифирки с 188189 на 189190 И зё... Ксан
Самый умный, да? А ножики это классно! Жаль вчера у меня ножика не было - я бы того лягушатниковского саппера зарэзал. Уж больно он увлекся, я в него в упор стрелял.
Ух, мля... только только глянул, что скачал, сидя на работе. Этот апдейт весит почти 13 метров!!!! Как домой нести?????
Я знал, я знал. Воюю за фасилити, тут мимо хранцуз пробегает, убил, думаю к дождю, пойду под лестницу.... Мне понравилось сидеть на риспавне. Оказалось фасилити захватили французы и теперь отсюда появляются.
Что-то непонятное с этими апдейтами. Установил 189 пропатчил до 190, создал пароль на триал, жму кнопарь play axis, он мне autoupgrade начинает сразу же качать 1.2 мега размером. Успешно патчится, еще раз пытаюсь зайти за axis, а он снова качает апдейт Кргда смотрю оффлайн там пишет слеа внизу версия 193.