What about german Anti-ship missiles ?

Discussion in 'TabaHost General Discussion' started by Saddan, Jun 3, 2006.

  1. Saddan

    Saddan Well-Known Member

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    It´s possible to make a mod to V-1 to enable it to fly into CV battlegroups and hit the cv (with 1/3 prob of hitting, as historical fact)

    What do you think ?
     
  2. Saddan

    Saddan Well-Known Member

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    Looks like no one liked the idea :p
     
  3. beryl

    beryl Well-Known Member

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    IMO nonsense. WB is a aircraft flight sim, no star wars game.
     
  4. Saddan

    Saddan Well-Known Member

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    The problem is that this kind of weapon was a reality during WW2.

    I can make the drone watch the parent aircraft and make it lose target lock if the parent aircraft manouvers too quickly (simulating the bombardier aiming the bomb).

    Actually, USA and Germany fielded a lot of this kind of bonbs in the ending months of the war (But germans made a lot more impact).

    Its possible (but not realistic) to make primitive missiles in Warbirds TH, using some aliases + new commands (.missile = launches a heatseeker, wich will fly towards any heat source in the frontal hemisphere). We can use this on Korea or Viatnam mods...

    But, more modern missiles and weapons dependent on radar screens, etc, thats pretty impossible without changing current FE.

    I can even hijack the .HL command function in order to make it highlight the current missile target...
     
  5. Saddan

    Saddan Well-Known Member

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