Errors of FHL1.68open-beta

Discussion in 'Warbirds International' started by -exec-, Aug 30, 2010.

  1. -ALW-

    -ALW- Well-Known Member

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    So, can we get a list of things that will be fixed? Maybe a sticky thread for devs only in this forum area?
     
  2. -exec-

    -exec- FH Consultant

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  3. -ALW-

    -ALW- Well-Known Member

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  4. -ALW-

    -ALW- Well-Known Member

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    HMACK/Jeepack bullets fired will bounce back when positioned on a hillside or embankment.

    This is a problem I've seen present for a long while. When spawned or driving the hmack/jeepack up or down a hillside the guns will fire bullets that bounce back like there is an obstruction. This happens even when pointing straight up. Please fix this problem! :)
     
  5. -exec-

    -exec- FH Consultant

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  6. looseleaf

    looseleaf Well-Known Member

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    From the Wiki:

    " In non-sailing hulls, the keel helps the hull to move forward, rather than slipping to the side. "


    So in nautical/hydrodynamic terms transposed to aerodynamic terms the "keel" is the part that the rudder is attached. any device/structure that dampens the yaw could be considered "keel"/ vert. stab.

    Good to see that B-25 made it!
     
  7. -ALW-

    -ALW- Well-Known Member

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    keel

    1.
    Nautical . a central fore-and-aft structural member in the bottom of a hull, extending from the stem to the sternpost and having the floors or frames attached to it, usually at right angles: sometimes projecting from the bottom of the hull to provide stability.
    2.
    Literary . a ship or boat.

    http://dictionary.reference.com/browse/keel
    :D

    Really depends on what kind of boat/ship as to it's application but, it's not an aircraft term....that's all. :)
     
  8. -ALW-

    -ALW- Well-Known Member

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    How are you going to update that "changes.htm" file on my computer with the current changes/corrections? :D Or are there no changes coming?
     
  9. -exec-

    -exec- FH Consultant

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  10. -ALW-

    -ALW- Well-Known Member

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    So, what's been happening now with 168 beta? The TA has some aircraft only available to beta testers and the P-38G is no longer available for testing. If there is beta testing to be done with the aircraft, it would be nice if those aircraft are available to everyone, so everyone can fly aircraft they fly often to see if the revised aircraft are good for the update.
     
  11. -ALW-

    -ALW- Well-Known Member

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    Wow, over two weeks and still no response. This looks bad for WBFH. Hope they didn't all get arrested or something. :dunno:
     
  12. -exec-

    -exec- FH Consultant

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    fas is quite busy these days.
    i'm waiting for him.
    and of course gil: he has some ideas to implement.
     
  13. -ALW-

    -ALW- Well-Known Member

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    Ahh.....cool. Will continue to wait then. :)
     
  14. -ALW-

    -ALW- Well-Known Member

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    exec, there is a problem in the TA. It's been like this since the beginning. When I set my altitude (.f_alt) to something like 500ft, it will change the airstart altitude to 500ft but, only once for me. If I change the altitude again, to 600ft, or 1,000ft, I will still airstart at 500ft.
    For anyone else, it changes it for them and they will start at whatever alt I set it to, except me. Unless I log off and back in again, then it will allow me to take off at the new altitude or set it again, once.

    Is there something I have to do to have altitude changes effect my airstart each time it's changed while logged in? Right now I have to log off and back on each time I want to use the changed altitude.
     
  15. -exec-

    -exec- FH Consultant

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    may be .alt?
     
  16. -ALW-

    -ALW- Well-Known Member

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    What does that do? It just spits out some odd message. Typing out .alt (number) it says I'm not a superuser.
     
  17. -exec-

    -exec- FH Consultant

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    sets alt of base for all players.