Its possible to add human controlled commandos ? For example, make them run and turn, while you are flying in your ju52 (but they fire on their own). Its a generalization of hmack and tank logic, or not... i dont know current code.
imho paratroopers are ammo-type. so plane drop rockets, bombs, troops, calculates their trajectory and reports when ammo hit the target. it's hardcoded by ien into fe
when u fly ju52 ditch near field and use .mine command, nearly the same but u arent able to turn back after ditch
am i not human? if you cut me, do i not bleed? if i type ".commandos fxx" does not a commando run (if too far out) and fire autonomously? et tu saddan or the elephantman or whomever?
Actually what I would like to see in FH & TH is commando and spotter ( forward observer ). I know this is just a game but if we are edging more towards sim, then the mortor man was further back and the spotter was forward. Lets say you have 4 commandos out but no f.o.'s. All mortor attacks would cease until another f.o. is dropped. In real life mortor teams cannot zero in on a target unless 'someone' can see it. Unless of course you have zero wind and the mortor team has a gps of their grid and the tgts grid. But since this is the 1940's no gps. Now FH has done a good job with commandos not being too deadly accurate. TH on the other hand, man those commandos are deadly. But then again I guess all them planes circling overhead could be spotters too. That would be kinda fun, to walk in the mortor rounds from a commando. I know I would do ok with it but I have seen quite a few pilots get their North and South mixed up. "Fire Mission, over." "AA in the open, over." "Round away, over." "Splash...... Plus 10, right 5, fire for effect, over." "Fire for effect, out."
maybe artillery controlled by the computer, some batteries spread around and you need to sneak a FJ Liason officer ?