salut! i will try to post here new things to expect. Sukhoi Su-2 light bomber instead of MiG-3 (5 guns): norden 16*25kg bombs 12*50kg bombs 6*100kg bombs 4*100kg bombs +8-10*RS-132 2*250kg bombs +4*50kg bombs 4*7.62 ShKAS in wing consoles (under consideration) 1*7.62 ShKAS in top turret 1*7.62 ShKAS in ventral position (under consideration) 1942/01 or /03 (No.211 and No.227 bombing regiments) MiG-3 (5 guns) is moved into conventional MiG-3 Mitsubishi Ki-67-Ic Hiryu instead of ... forgot which plane is discarded. Probably one of stand-alone G/R6 (look for /R6 inside of corresponding 109 G) 10*100kg bombs 2*250kg +15*50kg bombs 2*250kg +2*50kg bombs 2*250kg bombs 1*500kg +2*250kg bombs 2*500kg +5*50kg bombs 1*Torpedo 1944/07 (No.2 Independent Unit for bombing Saipan) Lockheed P-38F, J, L speed is under checking. Gil is in charge for verification. Gil declared to recheck Tempest (+9psi) and probably Typhoon (+7psi). Ilyushin DB-3F reworked: too hard control was implemented in fhl1.680 more info will come as i systematise it.
Nice exec. Could kindly you tell me what is / will be the longest range of bullets in planes in next version? Is planes shooting range now d6 or d7? Will 109K's still be faster than P51d's? How about that late war Ju88 that can allmost outrun Spit14... is that historically accurate thing? Was it faster bomber than fastest fighters of allies force? ...also that java speed chart would be nice to be updated to match nowdays speeds & accelerations, can I help there?
Oh No!! that means better tempest, PE2, PE8 bla bla and worse HE177, dora etc??? I cant imagine fh999 or higher versions, think about it...UFO's vs 109E C'mon man, give up wasting time with planes, try to find a way for to fix map bugs first.
all bullets and shells are configured for d8.00±0.5 every weapon tested from jeep at static ground situation. any problems with it? afair it has 545/605kmh with max/wep at 8000m as for manoeuvrability of bombers, we will work with it in fhl1.69 or 1.70. next after incoming. that's Funtom's affair as i know.
http://forum.wbfree.net/forums/showthread.php?p=654991&highlight=maps#post654991 http://forum.wbfree.net/forums/showthread.php?p=708611#post708611 i think exec can give more info...
probably detected location of d.520 bug with gustat. must involve bk 5 as well. fix of the fhl on the way.
Hey -exec-, have you realized or got any clue why those enjoyable dogfights this game is all about, has dissappeared more and more by every update since FH launcher ver 1.42?? All we got now is headoning golds, unrecorable spins, super accelerating gold run-away planes and super too-fast zekes...?
yup. developers before fas and bimbom were self-contained personalities that payed not enough attention to the game goals. by the time new developers came into effect (1.67) damage was already done. new developers just try to fix errors killed the game. 1.670 has only two errors fixed in 1.672 - blast radii and not correctly tuned bullet distance. 1.680 killed controllability of db-3f that will be fixed in 1.682. but that had not decreased quantity of players because there were no-one to leave already. on the other side, community did not created schemes for self-renewing to recruit enough novices. old ones gone to IRL without preparing the new generation of players. that's fault of squad commanders, not developer's one. so now we prepare web-site, fhl 1.682 and working on server-side rules. this is not enough if squad commanders will continue to ignore the game.
I have recruited three.... One a long time ago and he is now dead. I haven't ever commanded a squad.........
looks like fixed gunstat for hs 404, mk 103, mac 1934, twin shkas, twin mg 131, navy type 3, army type 98, ho-203, ho-301, bk 5 beta-testers will recheck it in pre-release of new fhl.