Tank. 75mm shell defies physics and flies into another dimension when elevation is raised too high. (isn't it supposed to come down somewhere?) Hmack. If you hold down the trigger, many of the tracers (which are supposed to be shells), do not register any hits, and will pass through targets (of any type) without any hit registering. Fau. Inability to apply floating point. Terrain. all vehicles fall through the terrain in many areas, and do not fall through in others. Is there anything which can be done about this?
yep, disable hmacks tanks and faus and problem solved, nobody needs them anyway well maybe except for that one russian guys who said they're not gonna be removed forgot the dickheads name oh wait, I remember now: dckhed, yeah that's it
Antred, when was the last time you saw al online? Yeah, thats it. He's too busy with his finals he has not got THE TIME to logon. No wonder the poor man is frustrated. This is , I guess, his way to let off some steam. GL with testing, al!
back to reading about cylindrical waves interacting with flat ideal conductors and flat waves interacting with cylindrical ideal conductors and interacting cylindrical ideal waves conducting with flats %)
they go back to hell 4ter and how faus were aimed irl? what we have here is wayyyyy too accurate anyway and remove it from red side pls no there is one simple way to solve these problems yes, remove this crap
instead of hmacks it would be nice to have drone ground vehicles. the players are too "expensive" to allow them to ride jeeps instead of planes, but drone ground vehicle columns (like the ones in TH) would allow more roles for the planes that we have.