Advancement of FH by Using Old FH

Discussion in 'Warbirds International' started by squirl, Feb 12, 2005.

?

Which Version of FH is the Best?

  1. Pre-1.42

    3 vote(s)
    7.0%
  2. 1.42

    8 vote(s)
    18.6%
  3. 1.64

    11 vote(s)
    25.6%
  4. Other (Specify)

    6 vote(s)
    14.0%
  5. -Exec- Should not add a "Woodpecker" Option to This Poll

    3 vote(s)
    7.0%
  6. -Exec- Should add a "Woodpecker" Option to This Poll (added by -exec-)

    8 vote(s)
    18.6%
  7. i don't care of FHL version (original item of poll in General, removed by squirl, but added by -exec

    4 vote(s)
    9.3%
  1. squirl

    squirl Well-Known Member

    Joined:
    Jul 21, 2003
    Messages:
    853
    This thread has popped up in General Discussion Here.

    My personal opinion of why we should go back to 1.42 is this:
    -Both sides would benefit from such a change.
    -One can compete in almost any plane.
    -DM is not as ridiculous.
    -Old players would come back.

    ...And those are just some of the improvements which would be evident in a change back to 1.42.

    *Let me make it clear that this is not an insult to the developers of FH, I am simply proposing an idea which many think to be best for FH.
     
  2. spuint

    spuint Well-Known Member

    Joined:
    Feb 18, 2003
    Messages:
    4,736
    wheres "exec should...."?
     
  3. laxtsc

    laxtsc Well-Known Member

    Joined:
    Oct 15, 2004
    Messages:
    875
    Location:
    Poland
    I'm quite new pillot and learning how to fly now, so any changes are almost unnoticable for me than pillots, that were used to their own, succesfully tactics learned by years of playing. I like 1.64 versions and those spins, even if sometimes it happens to me. Stallhorn is for warnings not for ignore it :)
     
  4. airfax

    airfax Well-Known Member

    Joined:
    Dec 10, 2001
    Messages:
    3,222
    Location:
    Tampere,Finland
    Would returning to 1.42 mean, that new planes, which are added to rps since, would be removed?

    airfax :@drunk:
     
  5. gryphon

    gryphon Well-Known Member

    Joined:
    Aug 23, 2003
    Messages:
    716
    Location:
    usa
    i thinkl 1.64 is a steep in right direction from 1.62 and 1.63 personaly.or hanvt u noties that bw is atempting to make all planes competitive. he might be making some mistakes but i think hes putting in the efort.and this is bw first fh patch. i think its better then regreat last 2 were typhons 190s and p47s allthe sudeen became turn fighters that use to spin but didnt, and now do again.
     
  6. squirl

    squirl Well-Known Member

    Joined:
    Jul 21, 2003
    Messages:
    853
    Yes, airfax. Perhaps these planes could be reintroduced after much conversation and analysis.
     
  7. -frog-

    -frog- Well-Known Member

    Joined:
    Jun 17, 2003
    Messages:
    5,303
    I chose: "Other"

    Specification
    Squirl is a woodpecker
    1.5x versions are missing :p
     
  8. hugo baskervill

    hugo baskervill Well-Known Member

    Joined:
    Sep 15, 2004
    Messages:
    825
    Location:
    Březnice u Zlína, Czech Republic
    imho the best is FHL 1.65. Because it is now only in my dreams.

    but how can developers has good orientation when everybody lobs only for his favoutite plane.

    So i'm too lobbyist. P38 rulezz :cheers: :flyer:
     
  9. airfax

    airfax Well-Known Member

    Joined:
    Dec 10, 2001
    Messages:
    3,222
    Location:
    Tampere,Finland
    Then I have to stick in "other" option. I love to fly jap planes, and yet I always have had that "2x20 and planes comes apart" thingie with them. So reverting back would be no good to me. (yes I know that zekes and other planes should turn better, but I can live with the changes). Besides, nowadays I've seen F4U's and Spits go into spin easier, and killed F4U's with Ki61b's, so this spin thing and overG thing is not so bad after all. AFAIK problems started when new planes were introduced (with what FH developers think is a right FM) and all IEN's planes became undermodelled.
    I don't know or comment FHteams sources. And I think it's only natural that russian development team wants to have russian planes into their game.

    airfax :@drunk:
     
  10. Zembla JG13

    Zembla JG13 FH Beta Tester

    Joined:
    May 8, 2001
    Messages:
    4,791
    Location:
    .be
    I'd revert back for entirely different reasons. Previous versions often were good just because you identify good times with that particular version.

    I remember making a poll once after a release (think it was 1.5), I asked them if they'd rather revert or keep 1.5... everyone chose to keep 1.5, despite all the nagging they'd been doing. This poll would get a similar result if the questions and the options would've been balanced out more.

    <Z>
     
  11. laxtsc

    laxtsc Well-Known Member

    Joined:
    Oct 15, 2004
    Messages:
    875
    Location:
    Poland
    -Exec- Should not add a "Woodpecker" Option to This Poll
    -Exec- Should add a "Woodpecker" Option to This Poll (added by -exec-)

    These options steals valuable votes ;) If it really have any value ... :)
     
  12. squirl

    squirl Well-Known Member

    Joined:
    Jul 21, 2003
    Messages:
    853
    I think many of the people who would vote to revert to an earlier version have left the FH community.
     
  13. Zembla JG13

    Zembla JG13 FH Beta Tester

    Joined:
    May 8, 2001
    Messages:
    4,791
    Location:
    .be
    lol...

    of course

    ---

    Why don't you evaluate another possibility...? Maybe the forum is crowded with crybabies who actually aren't representative for the FH community at all?

    <Z>
     
  14. Allsop

    Allsop Well-Known Member

    Joined:
    May 30, 2004
    Messages:
    2,200
    Location:
    U.S.A. Washington State
    Right now- I dont think we need to so much revert to any versions. I think 99% of our probloms could be fixed with a good indepth revision of the DM, and tweaks on planes such as the a6m.

    But think how much of our probloms are damamage realated "19x20mm to kill f4u!" "190 falls apart with 4x20mm" "4x20mm spit dead"

    all these complains though some are outrageous I know everyone has experienced weird and unexplainable jumps in the damage modle.
     
  15. biles

    biles Well-Known Member

    Joined:
    Jul 10, 2002
    Messages:
    3,898
    Location:
    49deg 11min 35.97sec N, 122deg 51min 57.65min W
    Enthusiastically agreed with.
    Spins actually HAPPENNING is a thing I have flown virtual planes fearing instinctively for many years.
    Long time ago, this player played somethin called Air Warrior. Also, this player played [flew] a sim called Flight simulator X[yep], even back in the days, name the version I played [flew] it. I feared spins in those games for two reasons, the first it can get you killed either by bullets or augerin and the second reason was that after flying 300 miles in a cessna only to auger on approach or worse, buzzing the tower and doin't that hammerhead ya just couldn't resist doin is just plane embarrassin even when no one else sees it.
    I always fly as if spins are a possibility, and that makes 'flyin on the knife edge' something others, who have no fear of spins, do more often than I.

    Air warrior in FR had tough spins. They weren't quite right in the head and were, consequently, tough to get out of, bein not quite right in the head...
    [CFS X spins I recall as jokes]
    Blah blah
    nevermind


    I voted the 'i don't care' choice, not because I don't care, but because EVERY version of FH I have tried, has had fuckups in one way or another.
    Seems they ALL been wierd, but I never met a game that didn't have bugs.
     
    Last edited: Feb 13, 2005
  16. pietas

    pietas Well-Known Member

    Joined:
    Apr 28, 2002
    Messages:
    1,301
    Location:
    Schweidnitz-Schlesien-Polen
    Yeah, sad to say, old good times..

    My opinions why 1.42:
    - chutes
    - rockets management & blast radius
    - P38!
    - flight model
    - damage model
    - dispersion
    - acks fire rate
    - ottos configureable
    - fuels at fields
     
    Last edited: Feb 15, 2005
  17. strafe

    strafe Guest

    lol
     
  18. Glas

    Glas Well-Known Member

    Joined:
    Sep 28, 2002
    Messages:
    3,928
    Location:
    Scotland
    I think its significant that you put 'chutes' at the top of your list Pietas.........

    Why are they so important?! I wonder :rolleyes:
     
  19. big-jo

    big-jo Well-Known Member

    Joined:
    Aug 14, 2002
    Messages:
    3,634
    Location:
    Spain
    yeah i thought the same glas
     
  20. Snakeye

    Snakeye Well-Known Member

    Joined:
    Jun 16, 2001
    Messages:
    3,232
    Location:
    EPWA
    - chutes - server setting, not connected with FHL
    - rockets management & blast radius - what's rocket management ? and damage is server-side setting
    - P38!
    - flight model
    - damage model - server setting, not connected with FHL
    - dispersion
    - acks fire rate - server setting, not connected with FHL
    - ottos configureable - server setting, not connected with FHL
    - fuels at fields - server setting, not connected with FHL

    :zzz: