This thread has popped up in General Discussion Here. My personal opinion of why we should go back to 1.42 is this: -Both sides would benefit from such a change. -One can compete in almost any plane. -DM is not as ridiculous. -Old players would come back. ...And those are just some of the improvements which would be evident in a change back to 1.42. *Let me make it clear that this is not an insult to the developers of FH, I am simply proposing an idea which many think to be best for FH.
I'm quite new pillot and learning how to fly now, so any changes are almost unnoticable for me than pillots, that were used to their own, succesfully tactics learned by years of playing. I like 1.64 versions and those spins, even if sometimes it happens to me. Stallhorn is for warnings not for ignore it
Would returning to 1.42 mean, that new planes, which are added to rps since, would be removed? airfax
i thinkl 1.64 is a steep in right direction from 1.62 and 1.63 personaly.or hanvt u noties that bw is atempting to make all planes competitive. he might be making some mistakes but i think hes putting in the efort.and this is bw first fh patch. i think its better then regreat last 2 were typhons 190s and p47s allthe sudeen became turn fighters that use to spin but didnt, and now do again.
imho the best is FHL 1.65. Because it is now only in my dreams. but how can developers has good orientation when everybody lobs only for his favoutite plane. So i'm too lobbyist. P38 rulezz
Then I have to stick in "other" option. I love to fly jap planes, and yet I always have had that "2x20 and planes comes apart" thingie with them. So reverting back would be no good to me. (yes I know that zekes and other planes should turn better, but I can live with the changes). Besides, nowadays I've seen F4U's and Spits go into spin easier, and killed F4U's with Ki61b's, so this spin thing and overG thing is not so bad after all. AFAIK problems started when new planes were introduced (with what FH developers think is a right FM) and all IEN's planes became undermodelled. I don't know or comment FHteams sources. And I think it's only natural that russian development team wants to have russian planes into their game. airfax
I'd revert back for entirely different reasons. Previous versions often were good just because you identify good times with that particular version. I remember making a poll once after a release (think it was 1.5), I asked them if they'd rather revert or keep 1.5... everyone chose to keep 1.5, despite all the nagging they'd been doing. This poll would get a similar result if the questions and the options would've been balanced out more. <Z>
-Exec- Should not add a "Woodpecker" Option to This Poll -Exec- Should add a "Woodpecker" Option to This Poll (added by -exec-) These options steals valuable votes If it really have any value ...
I think many of the people who would vote to revert to an earlier version have left the FH community.
lol... of course --- Why don't you evaluate another possibility...? Maybe the forum is crowded with crybabies who actually aren't representative for the FH community at all? <Z>
Right now- I dont think we need to so much revert to any versions. I think 99% of our probloms could be fixed with a good indepth revision of the DM, and tweaks on planes such as the a6m. But think how much of our probloms are damamage realated "19x20mm to kill f4u!" "190 falls apart with 4x20mm" "4x20mm spit dead" all these complains though some are outrageous I know everyone has experienced weird and unexplainable jumps in the damage modle.
Enthusiastically agreed with. Spins actually HAPPENNING is a thing I have flown virtual planes fearing instinctively for many years. Long time ago, this player played somethin called Air Warrior. Also, this player played [flew] a sim called Flight simulator X[yep], even back in the days, name the version I played [flew] it. I feared spins in those games for two reasons, the first it can get you killed either by bullets or augerin and the second reason was that after flying 300 miles in a cessna only to auger on approach or worse, buzzing the tower and doin't that hammerhead ya just couldn't resist doin is just plane embarrassin even when no one else sees it. I always fly as if spins are a possibility, and that makes 'flyin on the knife edge' something others, who have no fear of spins, do more often than I. Air warrior in FR had tough spins. They weren't quite right in the head and were, consequently, tough to get out of, bein not quite right in the head... [CFS X spins I recall as jokes] Blah blah nevermind I voted the 'i don't care' choice, not because I don't care, but because EVERY version of FH I have tried, has had fuckups in one way or another. Seems they ALL been wierd, but I never met a game that didn't have bugs.
Yeah, sad to say, old good times.. My opinions why 1.42: - chutes - rockets management & blast radius - P38! - flight model - damage model - dispersion - acks fire rate - ottos configureable - fuels at fields
I think its significant that you put 'chutes' at the top of your list Pietas......... Why are they so important?! I wonder
- chutes - server setting, not connected with FHL - rockets management & blast radius - what's rocket management ? and damage is server-side setting - P38! - flight model - damage model - server setting, not connected with FHL - dispersion - acks fire rate - server setting, not connected with FHL - ottos configureable - server setting, not connected with FHL - fuels at fields - server setting, not connected with FHL