CV's what is the deal with them?

Discussion in 'TabaHost General Discussion' started by skycpt, Sep 25, 2006.

  1. skycpt

    skycpt Well-Known Member

    Joined:
    Apr 6, 2005
    Messages:
    224
    Location:
    Chicago, IL
    This is a question on how are cv's handled in TH. We all know that cv's in FH are server controlled and stay in the water. On FH the cv's escorts have to be destroyed first before the cv itself can be destroyed and thus captured. And on FH the cv's do not affect resets.

    On Tabahost I know that the cv's can be player controlled (admin priviledges required) and that they sometimes dont stay in the water. A bug which I know the TH team is working on. But how does one capture a cv in TH? Lets say I destroy the cv first, thus eliminating the main threat. Do I then need to destroy the escorts to capture the field? If the cv's are also required to be captured for game reset, I think thats fine. But how do we cap them?

    I ask, because ... its a good thing to know. Plus right now the entire map is red no gold land bases are visible. I just hopped into the server as gold to see if there were any gold cv's. There are two. One in good working order, the other one nothing left but the conning tower and one escort stuck inside a mountain. If after we destroy the good cv the map does not reset I will be back.....

    OK we destroyed f44 and still no reset. Gold can not start from cv's either. When listing f44 with .field command, I get CV destroyed - 80mm dest - 80mm dest - 40mm dest and so on for the cv. But the escorts are showing up as CA destroyed - 80mm lives - 40mm lives and so on. Is this why we cannot capture a cv in TH? Because the guns are showing up as live?

    Thanks.
     
  2. ppedott_vibora

    ppedott_vibora Well-Known Member

    Joined:
    Sep 25, 2001
    Messages:
    2,292
    Location:
    Porto Alegre, RS, Brasil
    Hi capt! :)
    By parts

    Also in TH CVs are server controlled, we draw one route for each CV and they follow it. At TH you do not need to destroy scorts before get CV. at TH CVs CAN affect resets, there is a variable:
    Code:
    .killcvtoreset 0|1
    that shows if CVs can affect resets or not


    RGR franz is working (LOUSY) on it... But the annoying things is: if 1 CV stops = ALL CVs stops too... and CV "agrounds" and stucks... :(
    There is a variable:
    Code:
    .cvcapture 0|1
    That shows if CV is simply sunked and returns w/o planes at initial point and stops, or CV can be captured and returns at initial point (With planes , I gess) with new owner. In the moment that you destroy CVs all scorts follow CVs.
    Bombing it to reduce to a sunking debris pile...

    Bug, I presume... reported

    Also bug... also reported! :)

    Thanks.

    Welcome!

    PS. BTW if you can see, sometimes TH go to Midway 06/1942 (as our RPS/MapCycle requires), sometimes go back to BigMed 01/1941... it is becouse sometimes the hostmachine get a kind of "reboot" and return for a last complete TOD (in this case BigMed) -or something like that. After that I must set time manually. It also brings back old icon settings. but now I update the file at server and icons will behave for now on and franz is (LOUSY) addressing the Quantum Leap issue... :)
     
  3. skycpt

    skycpt Well-Known Member

    Joined:
    Apr 6, 2005
    Messages:
    224
    Location:
    Chicago, IL
    Thanks for the reply vibora!! And for the mini tutorial.
    I did not know that when one cv gets stuck they all do. That is a good thing to know. I wish I could help with this issue. I know the TH team understands about the cv's getting stuck. But do we know why they get stuck? I seem to remember that the cv routes are in a spreadsheet format. Is it possible these routes are in error and thats why they get stuck? And the TH team does not have the manpower to go over the routes? If so I volunteer to help if needed.
     
  4. skycpt

    skycpt Well-Known Member

    Joined:
    Apr 6, 2005
    Messages:
    224
    Location:
    Chicago, IL
    OK so its the midway map now. I checked the settings and cvcapture = 1. I presume this to mean that cv's are able to be captured. Two cv's were duking it out and f5 red cv destroyed f9 gold cv. But f9 stayed gold and was transported to spawn point with no aircraft and it looked stationary. ( it was nightime so it was difficult to see if it was moving) Does the cv capture rule not apply to cv to cv battles? What becomes of cv9 for reset in this case?
     
  5. skycpt

    skycpt Well-Known Member

    Joined:
    Apr 6, 2005
    Messages:
    224
    Location:
    Chicago, IL
    I must say that you guys are doing a great job!!! Please take all of my comments as good natured criticism. So here is another "comment"...

    Today I tried to take off of red cv with B25 with lightest possible load doolittle setting 4x500 and 25% fuel and flaps 1 notch.. no luck. I tried the gold betty and was consistantly able to take off with max payload and 50% fuel and flaps 1 notch everytime. A few days ago I was able to take off of cv with B25 8x250 and 30% fuel and flaps 1 notch almost every time. Has there been a change in environment or something to prevent B25 from getting off of cv deck?
     
    Last edited: Sep 26, 2006
  6. skycpt

    skycpt Well-Known Member

    Joined:
    Apr 6, 2005
    Messages:
    224
    Location:
    Chicago, IL
    Yes yes yes... I've been poking and prodding and I have found a super duper low priority bug. CV 6 has number 8 on deck and cv 8 has number 6 on deck. You know Im really tired when I see this stuff.
     
  7. ppedott_vibora

    ppedott_vibora Well-Known Member

    Joined:
    Sep 25, 2001
    Messages:
    2,292
    Location:
    Porto Alegre, RS, Brasil
    The problem here is the behaviour of Cvs at new version of TH server... sometime seems that is some "conflictant" commands when CVs restarts its routes (IMHO) I believe that is 2 differents behaviours commands and that is not fully ok...
    check it: http://www.meiradarocha.jor.br/uploads/579/316/waypointsmidway.xls


    This is ONE of the conflictant setting... at scenarios (Midway - - the haunted) whem some side sunk CVs it must restart at startpoint without planes and stopped. OK, nice but its not scenario... it must be addressed... :)

    did you checked the velocity of the Cv that you want to take off? if CV velocity is too low, closing to zero... few chances to take off even with thermals... :)
    Your comments are allways welcome!!! :) (as well anyone comment!!! :) )

    It is a IEN feature, not a bug, and about it nothing to do... :)
     
  8. skycpt

    skycpt Well-Known Member

    Joined:
    Apr 6, 2005
    Messages:
    224
    Location:
    Chicago, IL
    Cool spreadsheet. Good use of plot graphing. I have not seen (lately) cv's getting stuck in the midway map. Only the MEDRL map. Do you have that one? Or should I try to convert this one.
     
  9. skycpt

    skycpt Well-Known Member

    Joined:
    Apr 6, 2005
    Messages:
    224
    Location:
    Chicago, IL
    OK just tried all the cvs with B25. Two were at 22ft/s the third was at 26.25ft/s I still was not able to get off of the deck. I know max speed is 30ft/s I dont know if it will make the difference though.
     
  10. ppedott_vibora

    ppedott_vibora Well-Known Member

    Joined:
    Sep 25, 2001
    Messages:
    2,292
    Location:
    Porto Alegre, RS, Brasil
  11. ppedott_vibora

    ppedott_vibora Well-Known Member

    Joined:
    Sep 25, 2001
    Messages:
    2,292
    Location:
    Porto Alegre, RS, Brasil
    Uh-oh... that is a problem... 20knots+ is ok for taking off... Ill check asap...
    or maybe Mitchells has some feature that I do not know... Ill check :)
     
  12. skycpt

    skycpt Well-Known Member

    Joined:
    Apr 6, 2005
    Messages:
    224
    Location:
    Chicago, IL
    @Vibora - I've emailed the spreadsheet to you. Let me know if you dont recieve it. I did find some areas where the cv's were running aground or starting aground. Most notable were CV1 (F43 - orange) the Kaka and the CV3 (F41 - green) the Akagi. The Kaga was set to start from 1,9,5 which is on the ground. The Akagi was set to go through an island at 7,8,4,9.
    There were a few other minor course corrections to avoid islands mostly. I hope my changes to the data work well. I wish I had a way to test it.

    Also please note that I did some changes to the speadsheet.
    1. I lined up the data tables.
    2. I placed a conditional format on the CV name so that it will turn red if any waypoints return an error.
    3. I added the formula to the rest of the cells. This way you can add and delete waypoints without having to add or remove the formula.
    4. I added a nested IF statement before the original IF statement. This is so you will not get an error after the last waypoint.
    5. I used freeze panes so that the map stayes put while scrolling through the data.
     
  13. skycpt

    skycpt Well-Known Member

    Joined:
    Apr 6, 2005
    Messages:
    224
    Location:
    Chicago, IL
    CV 43 red, is off god only knows where -24,90 where ever that is. And its going backwards really fast, my guess is 75ft/s. I hope my spreadsheet didnt cause this. :)

    Also map while in tower is blank.
     
  14. ppedott_vibora

    ppedott_vibora Well-Known Member

    Joined:
    Sep 25, 2001
    Messages:
    2,292
    Location:
    Porto Alegre, RS, Brasil
    No, F43's troubles has nothing to do with your job or mine.
    It is due to franz-'s lack of TH regular maintenance. Since september 23, we did a TH bugs page ( http://www.gduarte.com.br/gabriel/thbugs/ ), as you already knows... but since that nothing was done in order to correct the pointed bugs.
    I really sorry about that, but unfortunally I have no skills to correct it, and i greatly regret that this situation make less and less people flyies at TH...
    :(
     
  15. skycpt

    skycpt Well-Known Member

    Joined:
    Apr 6, 2005
    Messages:
    224
    Location:
    Chicago, IL
    Ahhh well at least it is a known bug. It would be cool to land on that one. Bet you i could a b24 wheels down on it, with it going that fast. lol I wish my programming skills were better to assist. But I also understand that we all have lives outside and need to set priorities.