Actually on Main Arena we have our beloved map medrl2. It is quite big one. Distances between fields are relatively long. So why we have FuelDivider set to 0,9 ? It entail greater fuel consumption then last tod FuelDivider 0,6 at Med3, which is smaller and has short distances between fields. ... it makes no sense That's very iritating when you want make for example a long hunt sortie with 100% fuel and you fly to enemy area and you got to return after few minutes to land safely at your field. It is almost impossible to fly deeper into enemy area cause you have no chance to go back cause fuel loss. So is it possible to change fueldivider to 0,6 which is IMO more appropriate for bigger and with longer-between-fields-distances maps ? ... or is it inversely and I'm wrong ... Arena administrators ? Maleti ? Mixer ?
Division and multiplication are 6 of one and half a dozen of the other. And yeah, fuel does seem to get drank quickly in this whatever it is called.
buehhehe, tested it few times, every new tod = battle for fueldiv, nothing changes, i see FH is going down still :O damn russians
much too low, should be some 0,9 at least, or 1.0 more fuel -> more fun -> more players online less fuel -> less fun -> less players online and low fuel lever makes quake wars between nearby aifields it sucks man, same as your hmack
i just dont get it its old gme, but its strong side is gameplay why to kill gameplay to slaughter this game to the end? anyone said fuel lvl is too high? now its impossible to climb to 6kft because it takes 40% fuel more fuel more fun guys, set it to 0,9 and everyone will be happy
Yeah, I don't get it. Why can't they just set it to 0.9 once and then leave the fuel settings alone, god dammit?