he 111

Discussion in 'Warbirds International' started by -datel, Jun 23, 2002.

  1. -datel

    -datel Well-Known Member

    Joined:
    Jun 10, 2002
    Messages:
    182
    Location:
    Brno, Czech Rep.
    hi all,
    encouraged by the odis fiat g55 i started work on a he-111. fuselage and wings are ready. according to this i would like to ask whether i dont collide with anyone elses work.
    Does exist a page that would centralize any creative efforts of players?

    I would like to ask the FH team about how the model/models should look like: complexity at distance, skins(polygons stretched over the surface?, does this differ for software 3d and hardware acc. mode?)... . could you pls help?
    i found PGMonsters post considering the former but i cannot understand it (even when translated):


    >Interested persons can develop 3Д models for
    >New planes in
    >3Д the MOVE or LightWave.
    >Requirements:
    >
    >1. Three лод models, if very big model (B-17 for example) it is >possible
    >And 4, an example колва ranges for 3 лодов at bf109:
    >1 лод - 500 ranges
    >2 лод - 200
    >3 лод - 30
    >Ranges flat convex
    >2. Model with a shadow - about 30 ranges
    >3. Model with видм from a cabin - about(near) 100-200 >полтгонов

    >In items(points) 1 and 2 sizes in 100 shares of ft, in 3. - in 10 >times more

    any pictures may come as soon as there will be any worth of posting

    salute -datel
     
  2. Odisseo

    Odisseo Well-Known Member

    Joined:
    Apr 4, 2001
    Messages:
    1,604
    Location:
    Lugano Switzerland
    datel, run WB FH offline using 2D mode, hit ALT V keys, in 2D mode poligons are detailled ;)
     
  3. -exec-

    -exec- FH Consultant

    Joined:
    Jan 29, 2000
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