javascript bombing

Discussion in 'Tactics and Training' started by Maletin, Aug 28, 2007.

  1. Maletin

    Maletin Well-Known Member

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  2. -exec-

    -exec- FH Consultant

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    what's the goal?
     
  3. hugo baskervill

    hugo baskervill Well-Known Member

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    Any manual? But imho the shortest time i spend on bombing the better time i got, which is not depending on my hits or closed field:D
     
  4. Maletin

    Maletin Well-Known Member

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    close the field.
    important: the tower must be down too.
    if you click with the mouse on an already closed target, or you miss a target, your errors increase.
    more errors => less downtime.
    more hits => bigger downtime.

    Richtig: amount of hits.
    Falsch: amount of misses.
    Rate: percentage of hits/(hits+misses)
    Sekunden: elapsed seconds
    Hit/Sec: hits per second.
     
    Last edited: Aug 29, 2007
  5. Maletin

    Maletin Well-Known Member

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    at "Help" you read:

    Click on "Select" to choose one of three Maps.
    Click on "Fly" to start.
    Click only on open Targets. Otherwise the next downtime is reduced.
    Even the Tower must be down to close the Field.
    i don't understand.
    the downtime-formula is at the moment:
    20 + elapsedTime / 5 + hits - misses * 10
     
    Last edited: Aug 29, 2007
  6. -exec-

    -exec- FH Consultant

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    anyways, targets are closed for 15 seconds max, so it's impossible to me to close the field :(
     
  7. Maletin

    Maletin Well-Known Member

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    i'm sorry, but the values should vary between 10 and 100.
    i don't know, why my javascript is not okay for you.
    i changed the formula to use different constants, and not allways 20.
     
  8. Maletin

    Maletin Well-Known Member

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    i translated the game to english.
    if the downtimes are too low, start a new game by clicking on "Fly".
    there is now a video to see, how it should work.