Hi guyS@!!! i have a great idea! i know how to make 3 d models off planes on 3d studio max... but i wonna now... my idea is make a me163 KOMET... a "litle" german jet ho climb in a climb rate .. 11000fts per second.. they enter in service in 1944 + -.. i have many many data from him.... they is a exepcional B17 intercep.. their range off combat is +- 100km... but hi is a planer......... their is a pics....: Type: Single-Seat Interceptor Origin: Messerschmitt AG Models: B-1 First Flight: Spring 1941 (Me 163V1 unpowered); August 1941 powered Service Delivery: May 1944 with I/JG400 Final Delivery: N/A Engine: Walter HWK 509A-2 Bi-Propellant Rocket Thrust: 3,750lb (1700kg) Fuel: Capacity: N/A Type: T-Stoff (Hydrogen Peroxide) C-Stoff (Hydrazine/Methanol) Dimensions: Wing span: 9.3m (30 ft. 7 in.) Length: 5.69m (18 ft. 8 in.) Height: 2.74m (9 ft) Wing Surface Area: N/A Weights: Empty: 1,905 kg. (4,191 lb.) Loaded: 4,110 kg. (9,042 lb.) Performance: Maximum Speed: 596mph (960km/h) at 32,800 ft. (10,000m) Initial climb: 16,400 ft/min. (5000 m/min.) Service Ceiling: 54,000 ft. (16,500m) Range (Depending on take-off): under 62 mi. (100 km) Armament: Two 20mm Mk 108 in wing roots, each with 60 rounds Avionics: N/A
!!!!!!!!! I HAVE the model from ME 163 to COMBAT flight simulator... the 1 an the 2... and the fs98 too.... they can be used to make the model to warbirds????? if yes tell me to what place i send the model... and ... uhuu!!!!!!!!!!!!! we gonna make a litle party with HIM in FH!!!!.... Ps.: i wonna after me 163 include the Gloster meteor to give to reds a chance against the me 262!!
cannot transfer the 3d model directly. only formats that can be sent to developers are 3d studio max and lightwave. maybe autocad. nao da pra transferir os modelos diretamente! so da pra mandar para os admins formatos de 3d studio max, lightwave e tlvz *tlvz* autocad! tem q mandar o arkivo para o PG monster. email dele ta no site do FH. e o meteor ja ta sendo feito por outro.
It would be interesting to fly the rocket-egg But is it possible to integrate this plane in FH ? I mean - it has a very limited flighttime and you can also not control its rocketengine. If I am right two chemical agents reacted together to bring the plane fast (veeeery fast) in combat altitude and then it was a kind of sailing plane. And for the landing it even hadnt a landing gear and the problem that often during landing rests of the cemical agents reacted again and caused catastrophical results. But as I said: It would be interested to fly this thing.
i think that me163 was already implemented in WB - i think in 2.01 ver but o'm not sure 'bout that ...
not completely, it was implemented in some early version to be made available on the servers for one day, as the "grance coup de finale" of some WB convention... but it was removed from the following versions, so yes, there is a 3D model of it for software, which we could use to modify into D3D and then we just would need some FM... dunno, I don't really care about that plane, wouldn't miss it I'm just afraid that low alt field attacks are very hard to accomplish when that plane enters arena... just, put on the engine and nobody can catch you until you run out of fuel or so... greetze, Zembla
Just what we reds need...another freakin rocket powered enemy AC that nobody can catch!!!! You regular golds should take a flight in the arena after release of 262,and see what we have to put up with. 2 out of 3 planes are damn 262s. IMHO, there are many other problems that need to be fixed, rather than developers spending their time to create new aircraft. Regards, Oz
silly thing, bumped up into the air with engine-power (walter-hwk-109-509a-1/2 rocket-engine) of 7 ½ minutes, 830km/h lvl-speed , going IN with 2x 30mm MK 108 (60 rounds) or MG 151/20 (100 rounds)......reaching about 31,5 km. and all w/o gear?? cc, it will fit into my garage, but thats all.
well, after all, i think me.163 is possible for freehost, right after il-10, b-29 and meteor-3 introduced
Hello, Me163 had its engine working until all the fuel was consumed (the two chemicals mentioned above). The engine stopped working when negative acceleration happened - either negative G or deceleration. This was highly dangerous because the engine couldn't be ignited once again during the flight and pilot had to land with remains of the chemicals in the tanks. The tanks were placed just around the pilot so when they happened to break during landing (extraordinarily high approach speed for me163 combined with a landing skid instead of normal wheels made it extremely probable) the substance from the tanks simply ignited and vapourised the pilot. If we cannot model the me163's engine controll pecularities in the FH (only one ignition per flight, engine cuts off permanently whenever negative acceleration is reached and quick fuel consumption) please don't waste time for creating a buggy aircraft. Bring more realism not airplanes. S! Daedal
Yes, the Me163 has been implemented in an earlier version of WB. Here is a pic i remember. _______ Lectek.
Thank God that 2 out of 3 are 262s I fly gold almost exclusively. But I often change red in Aug 45. Just for the extreme fun. It would be boring to try to find jets if there were any less 163 would add another fun target for reds. Outta fuel glider 163 cannot be much of a threat for a decent red pilot. Historically it's endurance was very limited, it should be so in FH too.
I would love it! I would certainly love it Thomba wrote: You are right - and quite effective too! Imagine, you are sitting in the tower and some buffs are approaching one of your own fields. It would need a scramble takeoff within exactly the right moment to climb and merge the flight path of the buffs. Having crossed the flight path of the buffs steeply in a vertical vector you are climbing well above their altitude until flame out (burnout of fuel supplies) occurs, then having enough energy for two or three B&Z maneouvers. Yes, it would need a good radar operator throughout the entire flight in order to find the buffs initially to reestablish contact after you lost them out of sight in your vertical climb to find the field in a gliding but fast flight (>900km/h all altitudes) for the poweroff landing on skids[/list=1] I would love it. It would be an entirely different buff interception operation within the game and you certainly need a good pilot for it. Regards