"Real Triggers" bug

Discussion in 'Game bugs' started by strafe, Aug 31, 2005.

  1. strafe

    strafe Guest

    "Real Triggers" bug

    Hi all. First at all, wtg for new options and Ju88 plane.
    I've tried the new feature "real triggers" option and noticed what I"ve been related before in FHL 1.63. When you choice this option the mgs 7mm fire all the ammo in aprox 7sec! This bug doesn't happen to default option.
    Thnx all.
     
  2. -exec-

    -exec- FH Consultant

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    Re: "Real Triggers" bug

    it's 60rpg of MG FF/M with 520rpm :D
    6.92s, saying exactly.

    consequently:
    900rpg of mg 17 with 1100rpm for 49 seconds
    200rpg of mg 151/20 with 720rpm for 16seconds

    default config of Fw 190A-3 and A-4 is "fire1 mg17, fire2 mg151+mgff", so you can hold fire1 down for 49secs, and fire2 for 16 seconds (of which first 7seconds are to exhaust mgff)

    real triggers config is "fire1 mg17+mg151, fire2 mgff".

    so if you want to save 4*20 salvo, you must select "real triggers" and press fire2 only when really needed.
    ___________________________________

    conclusion: "7 seconds" it's not a bug. it's fire2, mgff only
     
    Last edited: Aug 31, 2005
  3. strafe

    strafe Guest

    Re: "Real Triggers" bug

    Maybe I couldn?t explain what I found.

    I mean 1800rounds is firing in aprox 7sec = 257.14rounds/sec (128.57rounds/sec/gun) or 15428,57rpm (7714.3rpm/gun) . Is it normal? I don?t think so.


    Name | Cartridge | Proj.Weight(gram) | Rate ofFire | Muzzle |GunWeight | Q | M
    | | (gram) | (rpm) |velocity(m/s) | (kg) |(kW/kg) |(1/s)
    ---------------------------------------------------------------------------------------
    MG 17 | 7.92 x 57 | 10.8 | 1200 | 775 | 12.6 | 5.1 | 17.1
    MG 81 | 7.92 x 57 | 10.8 | 1600 | 745 | 6.3 | 12.7 | 45.7

    MG 17's Fw 190 (http://www.warbirdsresourcegroup.org/LRG/mg17.html)



    Manufacturer: Rheinmetall Borsig

    Caliber: 7.92mm
    Weight: 28 Lbs.
    Length: 47.2 In.


    Muzzle Velocity: 2,477 fps
    Rate Of Fire: 1,200 rounds per minute
    Round Types: N/A
    Round Weights: 0.45 Oz.

    PLS just try it in 190 series. Hold down button 1 and watch waht happens. Do it again with default option. How long does it takes to finish all 7mm ?
     
    Last edited by a moderator: Aug 31, 2005
  4. Snakeye

    Snakeye Well-Known Member

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    Re: "Real Triggers" bug

    strafe, everything is fine, just ammo counters are fucked up and buttons are switched ;)

    with "real trigger" 1st trigger is for MG/FF, so it has 7sec of ammo
    2nd trigger is for mg17 and mg151 and it works as advertised
     
  5. Broz

    Broz Well-Known Member

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    Re: "Real Triggers" bug

    how is activated or deactivated that "real trigger" feature?
     
  6. strafe

    strafe Guest

    Re: "Real Triggers" bug

    Sorry, I disagree. Check post above.

    7,714.3 (calculated)/ 1,200 (real)

    That means 6,42 times faster. If you multiply 6,42x7sec = 45sec the expected time do fire all 1800rounds. Again, pls test with default option and check how does it takes to fire all 7mm's 1800rounds, it should be something close to 45-49sec.
     
  7. -al---

    -al--- Well-Known Member

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    Re: "Real Triggers" bug

    strafe it's all OK jus as snekeye posted.
    1st trigger and guns counter is for MG/FF (just look from where the smoke is coming - the outermost section of the wing - MG/FF)
    2nd trigger and cannon counter is for MG 17 and MG151/20 (smoke coming from engine cowling and innermost wing section)
    It's all as it should be just the triggers, counters and tracer colours are switched ;)
     
  8. -exec-

    -exec- FH Consultant

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    Re: "Real Triggers" bug

    trigger switch? probably, but i did not expected that.
    haven't downloaded release yet, since i fed up playing with beta :)
    in my copy of beta in real triggers fire1 (mg17+mg151) and fire2(mgff)

    check external view, where do fire flashes come from?
     
  9. -al---

    -al--- Well-Known Member

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    Re: "Real Triggers" bug

    exec read above ;)
     
  10. strafe

    strafe Guest

    Re: "Real Triggers" bug

    When I press fire1 outer wing guns starts firing, it shouldn't be the 2 guns in cowl top + 2 guns in wing root?
     
  11. -al---

    -al--- Well-Known Member

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    Re: "Real Triggers" bug

    it should be but the triggers are switched - how many times do you need to read this? :p
     
  12. -exec-

    -exec- FH Consultant

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    Re: "Real Triggers" bug

    -bw- confirmed that. he had some reasons for doing it referred to correct audio background (which i did not understand, though).