Spit LFMKIXc - spin

Discussion in 'Game bugs' started by RedBull, Jan 7, 2006.

  1. RedBull

    RedBull Well-Known Member

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    After 5-8 turns unrecoverable.

    Other planes have also very bad behaviour in spin.
     
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  2. fatale

    fatale Well-Known Member

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    cc, P51B f.e.
     
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  3. -al---

    -al--- Well-Known Member

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    don't spin
     
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  4. Broz

    Broz Well-Known Member

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    IRL some planes do as well
     
  5. tigrou

    tigrou Well-Known Member

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    the planes with uncovered spin was called " dangerous planes " in test pilots language,
    i never heard that spit or p51 was called so,they were not easy but no dangerous. With the number of inexperienced pilots, those plane would very deadly.
    a plane can spin, it's a fact, but in FH the rotation speed is unreal and the unrecover too.
     
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  6. squirl

    squirl Well-Known Member

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    It is possible to get out of an established LF SpitIX spin. It requires opposite rudder, full forward stick and forward trim tab.

    I do agree that it is ridiculous, however.
     
  7. RedBull

    RedBull Well-Known Member

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    Negative - after 10 pins unrecoverable.

    Anyway - i agree with Tigrou. Here is no discussion about handling finesse of naturaly unstable planes. So if is very difficult or almost impossible recover spin - plane is very bad modelled.

    Like a tigrou i have also irl experience with SEP planes. Of course they are not warbirds, but characteristics are in principle same. Spin characterisctics as now are modeled on FH are faraway from reality and for unexperienced pilots deadly.
     
    Last edited: Jan 8, 2006
  8. -al---

    -al--- Well-Known Member

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    my question - why the hell do you wait 10 spins?
    feel something is wrong>counter effect>get out of spin

    never get into one in the first place - simple as that

    the spins might be modeled wrongly, but I do like them
    In a hard DF you have one more thing to think about

    lately I've seen many cons spin while we were fighting, but most of them recover quickly enough for me to not have a shot at them while they're spinnig

    I guess they don't wait for 10 spins...
     
  9. fatale

    fatale Well-Known Member

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    it's not necessary 8-10 spins, i was in spin yesterday with 190d9, i was trying to stop it at once but... 2km-0m, pk
     
  10. -bw-

    -bw- FH Beta Tester

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    rename doc -> trk


    Если дать раскрутиться - вывести действительно сложно.
    Но возможно ;) главное чтобы высоты хватило.
     

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  11. -bw-

    -bw- FH Beta Tester

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    rename doc-> trk

    с p51 никаких сложностей нет
     

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  12. Vadim Maksimenko

    Vadim Maksimenko Well-Known Member

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    To be true that nasty spin modelling is a mere heritage of original WB. Developers can turn it on or off -- that's all. I offer them to turn it fucking off :D
     
  13. Vadim Maksimenko

    Vadim Maksimenko Well-Known Member

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    Dear fatale, the best spin recovery method is chute :D I guess, if developers cannot tune spins to some reasonable form, they'd better turn them off at all.
     
  14. tigrou

    tigrou Well-Known Member

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    thinking of that:
    With a dot command setting the position of CG, we could get the stability as each pilot want:
    -more back CG: planes handle better with the risk of hard spins
    -more front CG: planes get a better stability but handle less
     
  15. RolandGarros

    RolandGarros Well-Known Member

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    Plane with rearward CG is more fuel efficient & faster as well, in a physical model simulator, dont know about in a FM driven one