Errors of FHL1.68open-beta

Discussion in 'Warbirds International' started by -exec-, Aug 30, 2010.

  1. -ALW-

    -ALW- Well-Known Member

    Joined:
    Dec 1, 2001
    Messages:
    2,096
    Location:
    Minot, North Dakota, USA
    P-38F
    P-38G
    P-38J
    P-38L
     
  2. -ALW-

    -ALW- Well-Known Member

    Joined:
    Dec 1, 2001
    Messages:
    2,096
    Location:
    Minot, North Dakota, USA
    The gunner position is defective or doesn't belong in the Mossie B IV
    The gunner position when controlled by the pilot moves opposite of input. Move right, gunner moves left. Move left, gunner moves right.
    Also, the gunner has no bullets and doesn't fire anything.
    Is this aircraft not supposed to have a gunner? :dunno:
     
  3. -exec-

    -exec- FH Consultant

    Joined:
    Jan 29, 2000
    Messages:
    24,690
    Location:
    xUSSR
    mossie gunner is dummy gun position in hope of useful otto warnings.
    however, observer question is not solved yet.

    confer with beau1c observer with pistol
     
    Last edited: Mar 3, 2011
  4. -exec-

    -exec- FH Consultant

    Joined:
    Jan 29, 2000
    Messages:
    24,690
    Location:
    xUSSR
    hmm... i see.
    which j block?

    and what dates (with references)?
     
  5. -ALW-

    -ALW- Well-Known Member

    Joined:
    Dec 1, 2001
    Messages:
    2,096
    Location:
    Minot, North Dakota, USA
    For the the very first release of that aircraft series that would be understandable. Different variants wouldn't necessarily apply. But, keep in mind, this is just a 10+ year old simulator/game with limitations that can't be programmed.
     
  6. -ALW-

    -ALW- Well-Known Member

    Joined:
    Dec 1, 2001
    Messages:
    2,096
    Location:
    Minot, North Dakota, USA
    So be it. :D We are trying to make WBFH just like the real thing, right? Realistic? Bring on the excess fuel consumptions, unreliable engines, aircraft structure limits, limited production aircraft due to factory destruction and economy, limited field launch locations based on real life situation and theater. Would be an interesting thing to implement. :rtfm: But, then again...I think it would be easier to just correct obvious problems with what we have already, yes? :)
     
  7. -ALW-

    -ALW- Well-Known Member

    Joined:
    Dec 1, 2001
    Messages:
    2,096
    Location:
    Minot, North Dakota, USA
    What about the J block? You mean the P-38J variant?
     
  8. Red Ant

    Red Ant Well-Known Member

    Joined:
    Jan 18, 2002
    Messages:
    4,946
    Location:
    Germany
    Each variant consisted of different productions blocks.

    P-38J-10-LO
    P-38J-20-LO
    P-38J-25-LO

    and so on. That's what he's asking. Which one do you want? :)
     
  9. Higgns

    Higgns Well-Known Member

    Joined:
    Aug 28, 2010
    Messages:
    168
    Location:
    West Palm Beach.
    then ......

    j2m3.....2/44 instead of the current 10/44

    ki44......9/41 instead of 8/42 if we remove the useless 40mm model ki44c and use instead the 4x12.7 armed ki44.

    me262...4/44 instead of 10/44 (Erprobungskommando 262 unit scored first kill in 6/44)

    So you're cool with facing the planes above this early in the war?
     
    Last edited: Mar 3, 2011
  10. -exec-

    -exec- FH Consultant

    Joined:
    Jan 29, 2000
    Messages:
    24,690
    Location:
    xUSSR
    saying precisely ki-44-ii ko: 2*7.62+2*12.7 (hei = 4*12.7 is almost 1944)
    otherwise i agree, Higgns
     
  11. -ALW-

    -ALW- Well-Known Member

    Joined:
    Dec 1, 2001
    Messages:
    2,096
    Location:
    Minot, North Dakota, USA
    Absolutely. I do that in the TA all the time. All planes are available. Those aircraft were not available from all fields plus, were in different theaters of course so, if this was something the devs wanted to implement, I'd think it would be realistic to allow only certain aircraft from certain fields per wartime battle records. rather than delivery dates. But, this is speculation. I don't expect to see this happen.
     
  12. Mcloud

    Mcloud Well-Known Member

    Joined:
    Apr 11, 2003
    Messages:
    2,448
    Location:
    Ontario, Canada
    Please make all ground targets that have been destroyed burning and on fire with smoke.

    When you are flying buff or jabo attacking a field, you can't see which targets are destroyed.
     
  13. -exec-

    -exec- FH Consultant

    Joined:
    Jan 29, 2000
    Messages:
    24,690
    Location:
    xUSSR
    will try
     
  14. boa

    boa Well-Known Member

    Joined:
    Sep 27, 2010
    Messages:
    277
    Thats why Krok cheater is flying in 2D:)
     
  15. looseleaf

    looseleaf Well-Known Member

    Joined:
    Jan 11, 2006
    Messages:
    5,028


    Yes, that would be really really good. Let them burn and smoke until just before they re-up !


    :super:
     
  16. looseleaf

    looseleaf Well-Known Member

    Joined:
    Jan 11, 2006
    Messages:
    5,028
    One of the greatest satisfactions I ever had was shooting down 262s.

    It would be super if the snoopy plane is still there when 262 are up!
     
  17. Mcloud

    Mcloud Well-Known Member

    Joined:
    Apr 11, 2003
    Messages:
    2,448
    Location:
    Ontario, Canada
    Since I have been back...I have noticed some good/bad stuff about warbirds here at freehost...

    People say I'm negative, or that I have to have things my way, but if you watch closely you will find that when Mcloud speaks he is trying to make the world a better place or be funny.

    If you guys could see the way I barbeque homemade hamburgers with pieces of hickory I toss in for smoke flavour from ground up rib eye steak with salt and pepper and Fresh Kaiser buns from the bakery not the supermarket and a tray of tomatoes and dill pickles, onion, mustard, hamburger relish, cheddar cheese. I drive my neighbors nuts.

    Yep I have a collection of whiskies that you would die for. Try a Rusty nail made from 40 year old Wisers and Drambuie..Yep. Maybe even a 1/4 ounce of Kirchwasser and Frangelico added. With Ice cubes made from spring water. Real good.

    I will list them (keep the good stuff, change the not so good)

    On a more serious On-Topic note:

    1. The Savio-Marchetti Italian bomber is nice to look at. Someone put a lot of work into this. I have not seen 1 player fly it. Not one. Why? It flies terribly. I took this thing up and crashed on take off. It noses down when you get to a certain speed just before take off..I guess when the tail wheel comes off the ground? You have to pull back on the stick all the way to stop from flipping over..Also this plane can not fly on autopilot (x, blue light). No bomb sight either, extremely bad.

    2. ju52 , this plane is the same as the SM Italian bomber. It can't fly on autopilot (x, blue light). Will crash into the ground. old flight model for ju52 was fine.

    3. the Db3 russian bomber flies terribly now. in autoclimb (shift+x, yellow light), it bobs it's nose up and down like these Jews at the wailing wall. I suspect that the G4m Jap Betty bomber Flight model is now being used for the db3. Well the old flight model worked fine. With this new flight model, during any bombing manouvers like turning very slightly to the left or the right, it goes crazy and really pulls off to the right or the left. It's like trying to let out just a little diarrhea, and then tons of it comes flying out your ass like Nitro gravy with a mind of it's own. Similar experience. Also if you slow down the speed a little while bombing it flies strangley like when on autoclimb. nosing up and down and your bombsight goes up and down too. Very strange. yes it would be reasonable for you to conclude that the G4m and db3 Flight models should be modified and in the case of the db3 simply give the old flight model back.

    4. Nice to see the Zero is a better fighter now, in the early war. It was fast and deadly in the beginning.

    5. D3a "val" japanese dive bomber doesn't handle well in a dive. It should. Same thing with Sbd Dauntless. These aircraft can go straight down and pull out of a high speed dive no problem.

    6. B17 gets killed too easily. Both B24 and B17 especially were very tough planes. Bring back B17G (silver one) too.

    7. Il2 aircraft is pretty good but should be a little tougher.

    8. Me262 Jet should have option of 4x20mm or 4x30mm or 2x30mm. As far as I know these options existed in real life.

    9. 88mm acks are much deadlier now..You risk getting shot down if you are bombing a Cv group under 13,000 feet or so..I say leave it, was good to make 88mm guns more effective.

    10. J2M plane is nice, a decent Japanese bomber destroyer. "Raiden" The Japanese God of thunder. Kinda like Raicock, n/m...And also the Ki45 "Toryu" Dragon killer is good too, but I haven't sen anyone use it effectively yet.

    11. Combat engineers should be disabled. The practice of taking an li to a field and dropping combat engineers to change reup times is demoralizing and should be disabled. After a field is captured, the times that the Host assigns for fields to reup make it extremely difficult for recappers. I have not seen 1 recapped field since I have come back. A good thing. Recapping fields is demoralizing to players that carry out proper raids.

    12. When a ground target has been destroyed, it should burn. Flames and smoke should appear until it rebuilds completely. Very often players will drop bombs or fire rockets at targets such as acks that are already destroyed, and get killed or damaged by another ack that they thought was destroyed but wasn't. Demoralizing. Fuck!
     
    Last edited: Mar 10, 2011
  18. noisul2008

    noisul2008 Banned

    Joined:
    May 2, 2010
    Messages:
    510

    :zachot: :cheers:
     
  19. -exec-

    -exec- FH Consultant

    Joined:
    Jan 29, 2000
    Messages:
    24,690
    Location:
    xUSSR
    thank you for very interesting and useful notes.

    8.will recheck. sounds like some golds lost duels to meteors due to slow fire rate ;)

    11.it was invented against easy recaps. my personal proposition was to reup all acks immediately after capture (first you set-up defence on captured object, later think of building hangars). fas and bimbom decided to introduce another mechanism, that turned out to be somehow nice.
    the question whether we can repair the field under attack as element of field defence... is under consideration.

    12.already recorded to "2-do-list"

    p.s.recently i got direct hit from 88mm. that was frustrating because i flown long way and died before playing. but it was really positive because decorative 88mm became a real factor now.
     
  20. -ALW-

    -ALW- Well-Known Member

    Joined:
    Dec 1, 2001
    Messages:
    2,096
    Location:
    Minot, North Dakota, USA
    11. I don't think they should be disabled. It's a great idea. It slows down those people that like to run across the map closing fields with nobody with an Li/Ju nearby or fighter patrolling. If one closes a field, one should have a troop wagon nearby to capture it. It creates more of a challenge which I think is good. Even if it's against my efforts. Re-capping fields is still just as easy as long as you properly plan raids (bomber/escort/transport). Unless this is just for scores/ratings.

    And another thing...are not CV fleets instantly 100% and active when destroyed/captured? :rolleyes:

    12. I did that tonight, dropping a bomb on what I thought was a target re-spawned because the crater was gone and I thought the graphic wasn't showing up. It was an ack. I wasted my load doing that and had to make another trip.