About killshooter

Discussion in 'Warbirds International' started by Hans Haupt, Jan 16, 2002.

  1. -nicae-

    -nicae- Well-Known Member

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    >Maybe more realistic collisions too... Loss of the part that actually is hit and not insta-death..

    impossible. that is WB software, not FH server-side stuff. it would be necessary to actually hack the program. willing to do that yourself?
     
  2. Jochen

    Jochen Well-Known Member

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    Usually at sea.
    Well, one problem with friendly collisions...

    Picture pilots scrambling en masse from the only base left, LOL.

    Sorry, I have to disagree. I think friendly collisions off is quite arguable.

    Regards,
    Jochen
     
  3. --stec

    --stec Well-Known Member

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    YOU A QUAKE DWEEB!!!!!!! Real pilots had collizions so its realistikk to have collizions on FH too!!! (and if a f***** quake dweeb from your side collides into you on the runway you will wait for him over the runway and ram the shit outta him too!!!!!!!). Yea, be realistik man!!!!

    sry couldn't resist ;)
     
  4. HoHun

    HoHun FH Beta Tester

    Joined:
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    Hi Nicae,

    >plz note pages are up to about 30 posts now! thx archer! :)

    Way to go, Archer! :) It might a little detail, but it's very much appreciated!

    Regards,

    Henning (HoHun)
     
  5. HoHun

    HoHun FH Beta Tester

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    Hi Overdose,

    >Killshooter OFF, friendly collisions ON... Only way to go...

    I don't need killshooter, but I'm certainly against friendly fire.

    Friendly collisions? When I'm doing formation flying, I see friendlies warp through me too often to consider that a good idea.

    Regards,

    Henning (HoHun)
     
  6. -nicae-

    -nicae- Well-Known Member

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    >I don't need killshooter, but I'm certainly against friendly fire.

    yeah, i guess thats better put :)

    and why is everyone starting to send regards at the end of their post now? so stupid..
    regards,
    nicae :p