Re: Features no no no!!!! i mean change color whole squadron to eg blue, every pilot see blue icon, but squadron fly eg for alies, hls change color to white but only inside sq.
Re: Features yivan wants a squad to be visible in different color for other players from the same side (not for players from the squad, what .hls does) ie. all pilots from red side will see 303 as blue, and golds will still see all reds as red i don't really see what for, it's plain stupid, but i just explain his idea
Re: Features In order to keep a track of the development here is a list of features at TH At 07 sept 2005 1-+-> 12 different terrains ready to use in Events/Scenaries 2-+-> .thankx -nick- -nick- -nick- (upon max 3 nicks) to reward scort fighters... 3-+-> Fixed number of planes at each field (it get replacements time to time) also, everytime one field is taken, the planes remaining at Hang is availlable to new owner... (yes red 262's...) 4-+->Radio alert system: each time that a field is attacked a radio alert will be showed at field´s country radio channel 5-+->From 1944+ some planes will have radar onboard 6-+->The terrains will vary due the date of war 7-+->Buffers count, if desired, w/ a pair of wings, wich will protect the buffer from fighters (the buffer only get down after his wings -like CVS) 8-+->Rockets have minor firepower, in order to estimulate buffers 9-+->Acks have strong power, in order to de-estimulate jabos 10-+->Multicrew. A multi crew plane (buff or fitter) can have human gunners, one for each place; available via "gunner" window. 11-+->TabajaraNights: there is a 2hs of nite each day (from 5AM to 6AM and from 6PM to 7PM, with a half distance icons range) 12-+->4 troopers to capture fields 13-+->TabajaraRPS: Europe=Planes that flown in Europe; Pacific=Planes that flown in Pacific 14-+->Japanese Army will have a Showa L2 cargo plan 15-+->Is mandatory to belongs a squad in order to take of (not implemented yet, but very soon)f 16-+->Tactical Ground Troops: By the command .tanks f# , you can send to F# a column of one tank (T34/Sherman class - 75mm can), one Katyusha and one AAA mobile veichle (2X20mm) This one not implemented yet, but very soon. 17-+-> Friendly collisions: Working after take off. 18-+-> Attack fleet: Now, The CV's Really atacks any enemy fields at radarrange w/ a "shell rain" Be carefull: It makes fields easy to take, but hard to take-off; 19-+-> Viewmaster: The unique Admins (-DEUS- e -HOST-) can, w/o alert see whatever any pilot does, in order to check possible cheats; 20-+-> .Shanghai: Any plane have now a "trainning version"... meaning: you can attach your vision to a vision of another pilot (IEn's feature, cool for trainning); 21-+-> Contrails: at 20000 ft, planes does contrails; 22-+-> "alemao's straffe": You not only can now destroy friendly structures, but, if you collide w/ your plane against a structure, it will be destroyed (of course, the enemie's structs too...) - but be aware: hard penalties inputed 23-+-> .pos Type it at radio and a follow message will be sent to all pilots of your country: vibora: i'm at 5.5.3.3 angels33(10000m) heading to N(0) or when you type .pos 110 the same msg will be sent only to your squad, the same for channels 100, 101, 103 or private channel... 24-+-> TK status... wich means that if you play a badboy and shoot friends or friendly structures you will got a (TK) stamp, that allow your countrymates erase you from the skyes w/o penalties. 25-+-> Strategic targets: In order to capt some fields at some terrains you must perform some goals before... for example : in order to capt f33 at big med, you have to "close" the Nile Bridge, as show when you type .field f33... so before take off to closa a field, check field status, and whatch if it need Xtra targets.
Re: Features I guess this topic must be forward to a HP at TH page... listing the whole differences, features etc BTW, I'll provide the damage model file for download, so anyone can check planes and structures info. []'s franz-